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1look2alg system with oriented edges

A while ago there was this thread with kirjava working on a 1look 2 alg system for last layer, and someone helped him find proper alg sets and stuff.

i can't find it anymore.

Question: Is there a properly documented list of algorithms to solve the last layer with oriented edges in one look with two algs from a relatively small set of nice-to-use algorithms?
 
d/d' moves with thumbs?

Guys, didn't know d/d' moves should be done with your thumbs! Maybe that's why my forearms hurt and tired from using my middle finger to do those moves?
 
Guys, didn't know d/d' moves should be done with your thumbs! Maybe that's why my forearms hurt and tired from using my middle finger to do those moves?

i have no clue how you are supposed to do them with your thumbs. doesn't work well for me. i usually use ringfinger or middlefinger depending on the situation.

your arms probably hurt because you're holding the cube too high. that might be caused by a high table.
 
Regarding the first step of 2 look PLL..

There's the case where you have headlights and the case where you have none..

The algorithm is as follows..

F R U' R' U' R U R' F' R U R' U' R' F R F'

in the description it says you can perform the algorithm from any position but it is not the case when I'm solving.. There is an arrow pointing from the top left corner to the bottom right corner.. I'm guessing you have to adjust the U layer until they are in this position? The first affirmation would then be incorrect? Or am I mistaken.

Thanks!
 
Regarding the first step of 2 look PLL..

There's the case where you have headlights and the case where you have none..

The algorithm is as follows..

F R U' R' U' R U R' F' R U R' U' R' F R F'

in the description it says you can perform the algorithm from any position but it is not the case when I'm solving.. There is an arrow pointing from the top left corner to the bottom right corner.. I'm guessing you have to adjust the U layer until they are in this position? The first affirmation would then be incorrect? Or am I mistaken.

Thanks!
This solves the case where there are no headlights. This should be able to solve it from any angle, but you might have to AUF afterwards.
 
one of two times almost I end up with a headlight case after doing the above alg.. Maybe I'm doing it wrong one of two times but hm. whats AUF?
 
i have no clue how you are supposed to do them with your thumbs. doesn't work well for me. i usually use ringfinger or middlefinger depending on the situation.

your arms probably hurt because you're holding the cube too high. that might be caused by a high table.

Cube from my lap most of the time. Over practicing d/d' moves with my middle finger since I'm slowest with them and wanted to cut down on rotations. Tao Yu(Fingertrick help? d') posted 'd moves should be done with thumbs not ring or middle.' Saw some of Feliks solves in Slow Mo where it looks like he thumbs the d moves(Even though he doesn't like d moves). Decided to give it a try and I'm a little faster thumbs than index finger. If you get a chance to look at some of Feliks latest solves tell me what you think since I'm still a noob but if thumbs don't work for me I'm going back y U depending on the alg.
 
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I know that when you are inserting a connected pair in F2L, you can either use a sledgehammer or a different insertion (like U R U' R' to insert in the FR slot), and you can always use one of these two to end up with some oriented edges (if no oriented edges, use the sledgehammer to orient two, otherwise use the other insertion). However, I don't know how to do partial edge control when inserting a separated pair (for example, one which would require an R U R' to be inserted into FR). Any ideas?
 
I know that when you are inserting a connected pair in F2L, you can either use a sledgehammer or a different insertion (like U R U' R' to insert in the FR slot), and you can always use one of these two to end up with some oriented edges (if no oriented edges, use the sledgehammer to orient two, otherwise use the other insertion). However, I don't know how to do partial edge control when inserting a separated pair (for example, one which would require an R U R' to be inserted into FR). Any ideas?

http://www.speedcubing.com/chris/zbf2l13.html
 
Sorry to ask more questions, but does anyone have a good recognition method to tell apart the 6 OLL L cases (2 adjacent edges oriented and nothing else)?
 
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