FJT97
Veteran
Im searching for OH Algorithms for the two Big Lightning bolts.
Madbe you even have it for righties?
Madbe you even have it for righties?
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Im searching for OH Algorithms for the two Big Lightning bolts.
Madbe you even have it for righties?
IDK what you mean by the big lightning bolts, but I guess you want these algs:
l' U' L U' L' U2' l
l U L' U L U2' l'
I would need an easy and not complicated J perm (not the kinda T perm J)
Peter Hung's websiteIm searching for OH Algorithms for the two Big Lightning bolts.
Madbe you even have it for righties?
What's wrong with the one that's like a T perm? It actually is a T perm, but with R U R' F' setup. Many people find it faster than a T perm. If you already know a T perm, then it's probably one of the easiest algs to learn, except maybe F perms which are 3 move setups to T perms. Brest's first alg is also easy though; it's Antisune and then Niklas. The second alg is just the mirror of a common L perm. I don't know why you wouldn't want to use the T perm one, but if you want to choose another one then Brest's are both similar to algs people use for L perms, so they aren't that bad.I would need an easy and not complicated J perm (not the kinda T perm J)
OLL: Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'Hey guys, my 4x4 broke a few months ago
and I've finally ordered a new one the Moyu Aosu
could someone tell me the faster parity algs for the 4x4
I haven't solved a 4x4 in a few months since mine broke so I'll need to memorize them again
Good luck finding 2-gen N permsI am looking for some algs...I can't seem to find fast (preferably 2 gen/good for big cubes) Na and Nb perms. Any suggestions?
Good luck finding 2-gen N perms
Na: R U R' U (R U R' F' R U R' U' R' F R2 U' R') U2 R U' R'. Just first half of sune, J perm, undo setup. Only two F moves; as close to 2-gen as you're going to get.
Nb: I use R' U R' F R F' R U' R' F' U F R U R' U' R. Some people prefer the inverse, R' U R U' R' F' U' F R U R' F R' F' R U' R.
The other N perms I know use RUL, and I don't like that for big cubes.
Not if 2-gen is <M,U>, which is also only turning two sides and is therefore 2-gen, then you can have up to six edges to solve. It would be better to say you can't change corner permutation using 2-gen.2 gen is impossible for anything not an ELL haha
Not if 2-gen is <M,U>, which is also only turning two sides and is therefore 2-gen, then you can have up to six edges to solve. It would be better to say you can't change corner permutation using 2-gen.
Looking for a megaminx LL alg, I don't like the one I have: R'U' (R'FRF')3 UR, I can't seem to find a good execution. To clarify, it should solve corner orientation and not affect edges.
Not sure what you mean?If you do the second R' as L-- I think it's pretty good.
I messed around with various short LL algs including the one this is made from, whoops. Also, looks like learning ksolve could be useful.U' R' U' R U2' R' U2' R U' R' U' R U2' R' U2' R
...
These were generated with ksolve, I quite like the first one, although they're fairly long.
Instead of sledgehammer 3 times, you can do a wide L and do sexy move 3 times on BR.
2 gen is impossible for anything not an ELL haha