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its still scrambled isnt it?
"Not solved" is conventionally different than "Scrambled". A single turn makes a cube "not solved", but most people would not consider it "scrambled", per say.

Imagine doing 10 moves to a 3x3. It would look relatively scrambled and it would certainly be "not solved", but there aren't enough moves to reach enough states for it to be fully scrambled for speedsolving purposes. The same thing applies to kilo. I don't know what the exact numbers are, but 21 definitely isn't enough.



Other news: I'm done with L, so now I'm at 402 ZBLLs, with only Anti / Sunes remaining
 
"Not solved" is conventionally different than "Scrambled". A single turn makes a cube "not solved", but most people would not consider it "scrambled", per say.

Imagine doing 10 moves to a 3x3. It would look relatively scrambled and it would certainly be "not solved", but there aren't enough moves to reach enough states for it to be fully scrambled for speedsolving purposes. The same thing applies to kilo. I don't know what the exact numbers are, but 21 definitely isn't enough.



Other news: I'm done with L, so now I'm at 402 ZBLLs, with only Anti / Sunes remaining
nice with the ZBLLs but there isnt any 1 move scrambles its 21. I just asked in the kilominx discusion what is a good amount of moves for the old style scrambles so i ill hopefully find that out today
 
Generated By csTimer on 2020-11-27
avg of 50: 14.971

Time List:
12.807[blue], 15.614[red], 13.410[red], 13.617[orange], 15.361[blue], 16.289[blue], 14.616[green], 14.848[green], 13.097[green], 13.207[blue], 18.522[orange], 16.593[red], 14.542[red], 18.967[blue], 17.159[orange], 12.498[blue], 18.743[green], 14.560[green], 13.754[blue], 12.353[red], 12.864[green], 17.384[green], 13.490[red], 17.115[green], 15.800[orange], 13.158[orange], 12.424[orange], 12.944[blue], 14.768[blue], 14.657[blue], 14.799[blue], 14.245[red], DNF(15.367)[blue; g perm fail], 17.951[green], 14.263[green], 14.065[blue], 22.568[red], 18.662[green], 14.857[orange], 13.336[orange], 13.560[green], 12.598[red], 14.443[red], 11.907[orange], 16.811[green], 14.769[red], 15.592[green], 15.751[blue], 18.148+[orange; wrong auf], 13.466[green]

Managed a sub-15 ao50 without using white/yellow F2L at all.
 
Generated By csTimer on 2020-11-27
avg of 50: 14.971

Time List:
12.807[blue], 15.614[red], 13.410[red], 13.617[orange], 15.361[blue], 16.289[blue], 14.616[green], 14.848[green], 13.097[green], 13.207[blue], 18.522[orange], 16.593[red], 14.542[red], 18.967[blue], 17.159[orange], 12.498[blue], 18.743[green], 14.560[green], 13.754[blue], 12.353[red], 12.864[green], 17.384[green], 13.490[red], 17.115[green], 15.800[orange], 13.158[orange], 12.424[orange], 12.944[blue], 14.768[blue], 14.657[blue], 14.799[blue], 14.245[red], DNF(15.367)[blue; g perm fail], 17.951[green], 14.263[green], 14.065[blue], 22.568[red], 18.662[green], 14.857[orange], 13.336[orange], 13.560[green], 12.598[red], 14.443[red], 11.907[orange], 16.811[green], 14.769[red], 15.592[green], 15.751[blue], 18.148+[orange; wrong auf], 13.466[green]

Managed a sub-15 ao50 without using white/yellow F2L at all.
nice solves! trying to become CN?
 
nice solves! trying to become CN?
Not full CN per se, but neutral enough that I can better make use of easy xcrosses. I keep stats on when I deviate from the norm and go for non-white/yellow F2L, and so far the times I get on non-white/yellow (even with easy xcrosses!) are somewhat worse than my global average (14-ish versus 13-ish).

I'm also sort of quad CN on 6×6×6 (white/yellow/red/orange) because I do the combined OLL parity thing, so this CN practice helps with that too.
 
I just got a full-step 10.01, almost my first sub-10, but still a PB.

50 STM, 5 TPS
D2 R2 U F2 L2 B2 F2 U' R2 F2 D' U' B U2 L2 R F2 U R2 U' F2
y // Inspection
U R2 y U R U' R' D' // X-Cross
U' R' U2 R y R' U' R // F2L 2
L' U L U' F U' F' // F2L 3
R U R' U' R U R' // F2L 4
U2 F R U R' U' F' // OLL
U R U R' U' R' F R2 U' R' U' R U R' F' // PLL
alg.cubing.net
 
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