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Better to learn a fast alg from the start than an easy one to remember. You're just giving them a much larger burden to learn (essentially 42 algs vs 21). It's not like you broke all 21 algs into combinations of 3 short algs (or whatever, something similar to duplex) which may be helpful, but then that's why 2 look PLL exists. I see your logic, but it's actually less productive than learning good algs first time.
 
eeeeee I use OLL and PLL for FMC so this could be useful to me

and HEY the U perms are RUS!!!

I recreated the full 21 PLL algs but used optimal moves, so yeah every PLL can now be done in less than 15 moves. I think its a great way for beginners to learn Full PLL. However it really isnt made for good fingertricking, its only recommended for beginners. We are currently working to make that method for speedsolving (fingertrick effecient).
If anyone wants to learn it, then visit here (my site); https://speedcubingportal.000webhostapp.com/PLL (move reduced).txt

We currently ran the alg check and the NB perm seems to be put incorrectly. We are so sorry and will try to offer the best service possible.
One thing though, for Nb perm I noticed that it says R R2. Can you change that please? Also without the R2 it should be 13 moves.

Edit:
Also for H perm, I feel L R U2 R' L' F' B' U2 B F is more beginner friendly, and it's also 10 moves.
 
Hey! I like it a lot, because I just use OLL and PLL for my FMC attempts. I think it's great!
Thats nice but no one doesnt seem to use it.

Question to everyone: Would you guys like the algs to be speedcubing effecient? If so, then what turns shall we include to make it effecient?

We are gonna try to allow slice moves to make it speedcubing effecient?
 
We are gonna try to allow slice moves to make it speedcubing effecient?
What you've already done is fine! We don't really have this resource anywhere. OLLs and PLLS (<10 moves) are useful for FMC insertions. Also, for FMC-esque things, slice moves count as 2 moves, probably don't include them unless you really want to
 
Thats nice but no one doesnt seem to use it.

Question to everyone: Would you guys like the algs to be speedcubing effecient? If so, then what turns shall we include to make it effecient?

We are gonna try to allow slice moves to make it speedcubing effecient?
I was kinda hoping you would do something like <10 move OLL :D
 
I was kinda hoping you would do something like <10 move OLL :D
we are currently trying to find a way to create an FMC OLL aswell. Thanks for the recommendation tho!

What you've already done is fine! We don't really have this resource anywhere. OLLs and PLLS (<10 moves) are useful for FMC insertions. Also, for FMC-esque things, slice moves count as 2 moves, probably don't include them unless you really want to
So it was a successful attempt of recreating PLL but for FMC?
 
I recreated the full 21 PLL algs but used optimal moves, so yeah every PLL can now be done in less than 15 moves. I think its a great way for beginners to learn Full PLL. However it really isnt made for good fingertricking, its only recommended for beginners. We are currently working to make that method for speedsolving (fingertrick effecient).
If anyone wants to learn it, then visit here (my site); https://speedcubingportal.000webhostapp.com/PLL (move reduced).txt

We currently ran the alg check and the NB perm seems to be put incorrectly. We are so sorry and will try to offer the best service possible.
I have a better R perm
R' U2 R U2 R' F R U R' U' R' F R2 and mirror
13 moves
 
I have a better R perm
R' U2 R U2 R' F R U R' U' R' F R2 and mirror
13 moves
thanks. imma go to a search if i can find a 13 mover more effecient kind of

thanks. imma go to a search if i can find a 13 mover more effecient kind of
I have a better R perm
R' U2 R U2 R' F R U R' U' R' F R2 and mirror
13 moves
yo thank you so much mate!
is R' U2 R U2 R' F R U R' U' R' F R2 an RA perm and the mirror is RB Perm?
 
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