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F2 U F2 leaves the E slice unchanged, so we can do some slicey insertions:
R U' R U R' D R D' R @ F2 U F2 # U' R2
@ = Uw U'
# = Uw' U
R U' R U R' D R D' R Uw U' F2 U F2 Uw' R2

Get rid of the wide moves:
R U' R U R' D R D' R D U' R2 U R2 D' R2

Bumping an alg I found two years ago. (I never bothered drilling most of the algs there because learning algs is hard. Sometimes I look through the list again and find something to try.)

All Rw and U moves, except for an R' U2 R trigger near the start. A bit slower than the standard OLL parity algs, but significantly faster than (standard OLL parity) + T OCLL.

in this case I tried to do L2 D L2 D' L2 F2 D' F2 U L2 U' , and the yellow face and the bottom and green face in the front, u didn't learn the algorithm so I dont know if its already discovered or I discovered it

View attachment 13429in this case I tried to do L2 D L2 D' L2 F2 D' F2 U L2 U' , and the yellow face and the bottom and green face in the front, u didn't learn the algorithm so I dont know if its already discovered or I discovered it

View attachment 13429in this case I tried to do L2 D L2 D' L2 F2 D' F2 U L2 U' , and the yellow face and the bottom and green face in the front, u didn't learn the algorithm so I dont know if its already discovered or I discovered it

It's a T Perm. Don't use this alg as it requires a rotation and is not speed optimal. The standard alg is very good:
R U R' U' R' F R2 U' R' U' R U R' F' with headlightls on left.
or lefty:
L' U' L U L F' L2 U L U L' U' L F with headlights on right.