I said in my post, I know 3LLL which consists of full PLL and two look OLL... I'm asking for help regarding learning full OLL or any other suggestions. No point telling me not to learn full PLL when i'm using it already :p

I posted a link to a good thread in the last post (for most move saving OLLs) but if you want to learn the easiest ones first then i would highly recommend going to cubing world on youtube and looking for the 3 part series on easy OLL cases. After the 3 videos you will know 30 cases (including your 2 look algs) so only 27 more which is a pretty good start
 
I posted a link to a good thread in the last post (for most move saving OLLs) but if you want to learn the easiest ones first then i would highly recommend going to cubing world on youtube and looking for the 3 part series on easy OLL cases. After the 3 videos you will know 30 cases (including your 2 look algs) so only 27 more which is a pretty good start

Thanks, but I like I said in the OP, i'm learning the Dot algs first because they take me the longest using 2 look. I checked out that link, and will use it regarding learning time saving algs, but what I really wanted was help on practicing algs using mirrors etc, and I want to know if anyone has a good method for this.
 
Thanks, but I like I said in the OP, i'm learning the Dot algs first because they take me the longest using 2 look. I checked out that link, and will use it regarding learning time saving algs, but what I really wanted was help on practicing algs using mirrors etc, and I want to know if anyone has a good method for this.
I practice algs in groups of 3-4 that return to the solved state, with as few AUFs in between as possible. That doesn't set up the specific cases so doesn't help with recognition practice, but it's great for drilling algs, and means I'm less likely to neglect any. Here are the sequences I use for the dots.

Nazi: (fRUR'U'f')U(FRUR'U'F')
Runway: RU2R'(R'FRF')U2(R'FRF')
Bunny: MU(RUR'U')M'(R'FRF')
(U2)
Zamboni: F(RUR'U')S(RUR'U')f'

Slash: (RUR'U)(R'FRF')U2(R'FRF')
"X": MU(RUR'U')M2(URU'r')
Crown: F(RUR')d R'U2(R'FRF')
(U')
Anti-Nazi: (fRUR'U'f')U'(FRUR'U'F')
 
I practice algs in groups of 3-4 that return to the solved state, with as few AUFs in between as possible. That doesn't set up the specific cases so doesn't help with recognition practice, but it's great for drilling algs, and means I'm less likely to neglect any. Here are the sequences I use for the dots.

Ah ok, I get it. Now I only have to learn your names for the OLLS :p
Still, anyone else reading this thread let me know your memorisation techniques and how you work out which pairs produce eachother, etc.
 
I don't get it, doing a nazi alg from solved doesnt give the runway?
No it doesn't. Doing the nazi then runway then bunny then U2 then zamboni gives solved. You don't have to set up the case to practice executing the algs. Recognition can be practised separately.

I am about the same average as you and my ao12 PBs for these are 15.30 for the nazi group and 16.45 for the slash group.
 
For PLL, is a cube rotation better than an AUF at the beginning and end of the alg?

cube
 
It's easier if you get the cross and then just use one of the 7 OLL cases that have to do with edges already oriented. (found here: http://exocorsair.110mb.com/?page_id=6) You can then use that supposed COLL case from that video (it's actually an A-Perm alg), until you have an U-Perm case. Then, well, perform the U-Perm that applies.
i had fun reading your signature
 
Hi everyone,

I'm currently learning full PLL. I know 2 look OLL, 2 look PLL and average about 37sec at the moment. I do my F2L mostly in less than 25sec, but it ranges from 15 to 30sec. I feel lately that my LL is what keeps me from getting better times, even though I still have a long way on the F2L. PLL is only 21 algos and I know about 7 of them already. So I thought if I learn two of them a day I could have it done in about a week. But at the moment my biggest problem is that I cannot even apply the new algorithms I know on a real solve because I take an incredible amount of time recognizing the case.

Indeed, I find a few cases really easy to recognize ( E Perm, Z Perm, H perm, etc ), but others are really hard ( especially G perms or anything that permutes too many pieces and/or in different directions ). The problem I find is that I don't know how to rotate my U layer to make the recognition is the easier. Say if you have the corner UFR in front of you, you can look at U F and R faces, so if you turn the U layer you might find that some pieces are already correctly placed, even though it's not going to be their final position, thus making it harder to recognize the correct case. I miss a sort of "reference" that tells me this piece should move there.

Hard to explain, but if anyone got some "tricks" to recognize the cases it would be great help. For instance for the E perm, I look for opposite corners that have the same color, with edges of the cross correctly placed.
 
Hi everyone,

I'm currently learning full PLL. I know 2 look OLL, 2 look PLL and average about 37sec at the moment. I do my F2L mostly in less than 25sec, but it ranges from 15 to 30sec. I feel lately that my LL is what keeps me from getting better times, even though I still have a long way on the F2L. PLL is only 21 algos and I know about 7 of them already. So I thought if I learn two of them a day I could have it done in about a week. But at the moment my biggest problem is that I cannot even apply the new algorithms I know on a real solve because I take an incredible amount of time recognizing the case.

Indeed, I find a few cases really easy to recognize ( E Perm, Z Perm, H perm, etc ), but others are really hard ( especially G perms or anything that permutes too many pieces and/or in different directions ). The problem I find is that I don't know how to rotate my U layer to make the recognition is the easier. Say if you have the corner UFR in front of you, you can look at U F and R faces, so if you turn the U layer you might find that some pieces are already correctly placed, even though it's not going to be their final position, thus making it harder to recognize the correct case. I miss a sort of "reference" that tells me this piece should move there.

Hard to explain, but if anyone got some "tricks" to recognize the cases it would be great help. For instance for the E perm, I look for opposite corners that have the same color, with edges of the cross correctly placed.
U perms: all corners solved, one edge solved. AUF/rotate so the solved edge is either on the front or back. Look for which edge is on the right. It could go opposite to the corners surrounding it (Ua if the solved edge is at the front) or not (Ub). To tell if it's opposite - red and orange are opposite, and blue and green are opposite - similar colours are opposite each other on the cube.
H perm: you say you can recognise it easily
Z perm: same
A perms: all edges solved, one corner solved. On one A perm the 'headlights' (two corners with the same colour facing the same way) are to the left of the solved corner (Aa), and on the other they're on the right (Ab).
E perms: you can recog them easily
F perms: one side is solved completely, and there are no pairs or headlights anywhere else.
J perms: a solved side with one edge attached to it. Everything is paired. There are two J perms, one has every edge paired with the corner to its left (Ja), and the other J perm has each edge paired with the corner on its right (Jb).
N perms: no solved sides, but everything is paired (like the J perms, you can tell which N perm is which by whether the edges are paired with the corner to the left or right of them. Na is right, Nb is left). Opposite colours everywhere.
R perms: headlights, and there's an edge attached to one of them, but not the other. It's attached to the left for Rb, and to the right for Ra. The edge between them is not opposite the headlights.
T perm: headlights, and there are edges attached to both of them. The edge between them is opposite the headlights.
V perm: no headlights, and solved 2x2 block
Y perm: no headlights, looks like this. Very easy to recog.

G perms are the harder ones. All have one set of headlights and one pair. However, two of them have the pair on an adjacent side to the headlights. This can be on the left of the headlights (Gc), or on the right (Ga). The other two are a pain. If you hold the headlights away from you, then the pair is on the left for one of them (Gd), and on the right for the other (Gb). Videos help when learning G perms. Especially because I suck at explaining things.
 
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