There are already threads about this exact same thing, however, I'll give my two cents anyway.

Play with Sune variants (fat sune, anti sune, fat anti sune, double/triple sune/anti sune, etc). Play with sune + move(s) + sune.

Just like how Rpotts suggested learning the easy OLLs and suggested the f SM f' F SM F', do the same but play with moves between them (such as U/U').

Godmil said that the square cases are inverses of two of the lightning shapes. Those are fat sune / fat anti sune.

Basically: Play with all triggers + common algs (sune/nicklas, etc), and with moves between the common algs.
 
Practice makes it easy.

In the realm of speedcubing, OLL and PLL are easy because they break up recognition into fundamentals. For OLLs you just recognise shapes, for PLLs you just recognise color relation at the sides.

It gets more difficult when you get to algorithms that require recognition of shapes and colors together (ZBLL, COLL). Also 57 algorithms is not a lot if you compare to methods with hundreds of algorithms (ZBF2L, ZBLL).
 
In Short: By learning multiple algs for same cases and knowing how the specific alg affects specific pieces.

OLL example when you have the simple "bar" OLL you will have a different result for F R U R' U' F' and F' L' U' L U F or x2 F R U R' U' F' and x2 F' L' U' L U F
PLL example: Sune can be done as R U R' U R U2 R' or as R' U2 R U R' U R
 
Hey bro, I am not sure if you have understood what we mean by "forcing" OLL/PLL skips. The term is actually very broad and can apply to several different sub-methods such as COLL, WV, MGLS and others.

An example: Take your Rubik´s cube and do: R U2 Ri Ui. Look at this from your "F2L" standpoint, as if you have just finished cross+first three pairs. If this was an actual solve, you might think to "just" insert the pair with R Ui Ri. Well, that sucks. Now you have to do a silly OLL. Most of us recognize x -> y many cases like these and would do U R U2 Ri to FORCE OLL SKIP FTW.

This is just the general principle. There are many ways.
 
Who? I don't know if Davidson still knows it, if Tran has relearned it (doubtful and I'm not even sure if he knew all of ZBF2L) or if Ville has finished (lol) learning it.

I doubt Davidson has forgotten, Tran can probably grep it from his memory given enough time for a given case (ZBLS is easy enough to BS through) and c'mon Ville is basically there.
 
Which are the best OLL and PLL algorithms?

Hello everyone,

I am generally new to speedsolving (generaly, not only the site) and i have this question:
By now, i have learned some basic OLL and PLL algorithms (of course i know f2l as well) that enable me solve my cube constantly under 45 secs, but my problem is that different sites, provide different algorithms for some identical cases,I suppose some are better than others.So (to the point) , before i get my a** down and learn over 60 algorithms that exist...how can i be sure, that i learn the right/best ones?

Thanks in advance!
 
It really doesn't have an answer. Play around with different algorithms until you find one you like

The only exception are those PLLs and OLLs that have a dominant alg, such as the Jb perm, T perm, both T olls, etc.
 
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