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(New) What cubes should be added to the WCA events list?

What cubes should be added to the WCA?

  • Curvy copter

    Votes: 42 18.8%
  • Team blind

    Votes: 78 34.8%
  • 2x2 OH

    Votes: 45 20.1%
  • 2 3x3's at once/double OH

    Votes: 47 21.0%
  • kilominx

    Votes: 136 60.7%
  • ghost cube

    Votes: 11 4.9%
  • mirror cube

    Votes: 68 30.4%
  • redi cube and mosaic cube

    Votes: 73 32.6%
  • master kilominx

    Votes: 37 16.5%
  • gear cube

    Votes: 26 11.6%
  • master pyraminx

    Votes: 41 18.3%
  • feet

    Votes: 32 14.3%

  • Total voters
    224

Hazel

Premium Member
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in your walls :3
I believe kilominx 2x2 OH, Redi Cube, team blind, and double OH should all be added. especially kilominx.
Kilo and Redi would VERY quickly come down to just luck, just like 2x2, pyra, and skewb. Kilo also doesn't really add much, it's just a smaller megaminx with different LL algs. 2x2 OH doesn't add anything new to the table, and again it would just come down to luck like regular 2x2. Team blind is interesting but would be difficult to implement due to having two people, and making sure you aren't somehow cheating would also be harder. Double OH, once again, just wouldn't really add anything new to the table. I reckon the best "strategy" for Double OH would be to just solve one cube at a time, and then it's really just OH x2 which isn't different enough to have a chance at being added.
Curvey Copter is an idea I could get behind. It adds something new, because the solve would be much different from anything currently in the WCA. It'd also be the first edge-turning puzzle, like how skewb was the first corner-turning puzzle in the WCA. Jumbling would also be really interesting to see - like how it would affect solving methods. The problem with Curvy Copter is that jumbling most likely makes developing a random-state scrambler (or even a random-move scrambler for that matter) very difficult, even more so figuring out how to generate the cube image in a jumbled state, and they couldn't just have a no-jumbling rule because it would be incredibly difficult to regulate. The hardware for CC isn't great, but I'm sure it would very quickly improve if it became an official event, similar to what happened with Skewb.
Another event that I'd love to see is a cuboid such as 3x3x5. To be legal, cubes would likely have to be cubic or very nearly cubic to make scrambling and scramble-checking easier, but it would be super interesting to see how solving methods would change as people started putting more and more effort into getting fast. I'm positive the standard cuboid method isn't nearly the best possible human method. Other cuboids would be great to see too, but just nothing too small like a 2x2x3 or 3x3x2 because, like almost every addition I've criticized, getting fast would come down to learning algs and high TPS, and world records would come down to just luck and decent TPS.
Master Kilominx (4x4 megaminx) would also be super cool. People would start with just the standard reduction method, but I'd be interested to see if a Yao-like method ends up dominating the scene, or something different entirely. Maybe even a blockbuilding method? Out of all my ideas here, I think this one would have the least amount of roadblocks and flaws.
Mosaic Cube would also be fun (5x5 Redi Cube), but there's only one on the market that I know of and it isn't super popular so it's unlikely.

If I had to choose one, it would be Curvey Copter because of how much it would add to the table. If someone could figure out how to make a random-state scrambler with decent notation and some way to create a non-confusing scramble image, it might have a decent chance of making the cut. I also would love to see how hardware for the event would improve over time!
No event is without flaws, but most of the ones that people want to be added have too many flaws to be a possibility...
 

GAN 356 X

Member
Joined
Aug 10, 2019
Messages
1,396
Location
Somewhere in the cubing universe
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Kilo and Redi would VERY quickly come down to just luck, just like 2x2, pyra, and skewb. Kilo also doesn't really add much, it's just a smaller megaminx with different LL algs. 2x2 OH doesn't add anything new to the table, and again it would just come down to luck like regular 2x2. Team blind is interesting but would be difficult to implement due to having two people, and making sure you aren't somehow cheating would also be harder. Double OH, once again, just wouldn't really add anything new to the table. I reckon the best "strategy" for Double OH would be to just solve one cube at a time, and then it's really just OH x2 which isn't different enough to have a chance at being added.
Curvey Copter is an idea I could get behind. It adds something new, because the solve would be much different from anything currently in the WCA. It'd also be the first edge-turning puzzle, like how skewb was the first corner-turning puzzle in the WCA. Jumbling would also be really interesting to see - like how it would affect solving methods. The problem with Curvy Copter is that jumbling most likely makes developing a random-state scrambler (or even a random-move scrambler for that matter) very difficult, even more so figuring out how to generate the cube image in a jumbled state, and they couldn't just have a no-jumbling rule because it would be incredibly difficult to regulate. The hardware for CC isn't great, but I'm sure it would very quickly improve if it became an official event, similar to what happened with Skewb.
Another event that I'd love to see is a cuboid such as 3x3x5. To be legal, cubes would likely have to be cubic or very nearly cubic to make scrambling and scramble-checking easier, but it would be super interesting to see how solving methods would change as people started putting more and more effort into getting fast. I'm positive the standard cuboid method isn't nearly the best possible human method. Other cuboids would be great to see too, but just nothing too small like a 2x2x3 or 3x3x2 because, like almost every addition I've criticized, getting fast would come down to learning algs and high TPS, and world records would come down to just luck and decent TPS.
Master Kilominx (4x4 megaminx) would also be super cool. People would start with just the standard reduction method, but I'd be interested to see if a Yao-like method ends up dominating the scene, or something different entirely. Maybe even a blockbuilding method? Out of all my ideas here, I think this one would have the least amount of roadblocks and flaws.
Mosaic Cube would also be fun (5x5 Redi Cube), but there's only one on the market that I know of and it isn't super popular so it's unlikely.

If I had to choose one, it would be Curvey Copter because of how much it would add to the table. If someone could figure out how to make a random-state scrambler with decent notation and some way to create a non-confusing scramble image, it might have a decent chance of making the cut. I also would love to see how hardware for the event would improve over time!
No event is without flaws, but most of the ones that people want to be added have too many flaws to be a possibility...


Would jumbling and unjumbling become separate events do you think?

What about clover cube?
 

Hazel

Premium Member
Joined
Apr 1, 2017
Messages
1,681
Location
in your walls :3
w



Would jumbling and unjumbling become separate events do you think?
I doubt it. As I said, Curvey Copter without jumbling would be very hard to regulate. The judge would have to keep careful watch to make sure they aren't jumbling, and even then they could miss something. Plus, jumbling is more interesting :p
 

Hazel

Premium Member
Joined
Apr 1, 2017
Messages
1,681
Location
in your walls :3
do you know if there is a current UWR for curvy copter?
The speedsolving.com UWR page only has Curvey Copter BLD (with jumbling), the best time for which is about 23 minutes by Enoch Gray. A quick Google shows a non-jumbling time of 59.27 seconds by UseableCuber 09, here.
EDIT: you also mention the Clover Cube. It looks like just a simplified Curvey Copter, so I'd say we should wait to see if CC gets any traction before we think about a simplified version.
 

Wish Lin

Member
Joined
Jun 18, 2019
Messages
673
Location
Taipei, Taiwan
WCA
2018LINW02
I feel like team blind wouldn't work because of how difficult it would be to post the results. Also how do you decide partners. Master Kilominx is basically a big 4x4. Definitely Redi cube because it is like Skewb. The turning is completely different
Yes, Redi cube will be nice, but as discussed before on this forum, Redi cube's UWR is already sub-3. There won't be that much of an improvement like what skewb did back in 2014.
 

Hazel

Premium Member
Joined
Apr 1, 2017
Messages
1,681
Location
in your walls :3
Now that I think about it, Square-2 would also be an interesting addition. The only problem is that the current hardware isn't good I believe...
 

OreKehStrah

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May 24, 2019
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Okay so a lot of people started talking about curvy copter which I didn’t expect lol. Here’s my arguments for it:

1. It’s unique as a non-trivial edge turning puzzle. Unlike say the helicopter cube, if you do a CFOP apela h you end up with corners in the last layer that need to be solved. Plus there are a few different methods that exist for the cube already.

2. Hardware shouldn’t be a deciding factor on an events relevancy. The current hardware isn’t terrible and I’m gonna attempt to magnetize one at some point. Every event has had terrible hardware originally. Just look at clock, squab, big cubes etc. You can Florian mod the puzzle pretty easy and I think magnetization is possible. I’ll test that. Skews didn’t have good hardware at first but after becoming an event the hardware improved since there was a reason to improve it.

3. Scrambling. I think initially it would be too much of a headache to do scrambled with jumbling. I think it would be best to just use scrambles that do not cause any jumbling. The notation for it wouldn’t be too hard either in my opinion. The current notation isn’t too bad but something I thought of for scrambles is having FLR have a U or D pair for scrambling, and F also having LR, So it might look like FU FR RU LD FD FR y2 LU LD FR FL RD FR LD y2 ... and maybe even an x rotation and more scrambling. I think that notation is around the same difficulty of performing as megaminx or clock, and probably easier/more intuitive.

4. It’s fun! It’s a simple point but I think it’s important. It is something that is not very explored and could allow more people to specialize in something unique. As far as I know I was the first person to get a sub-1 minute solve (I used to have a different account but I decided to make a new one after taking 2 years away). I really enjoy it and I think the turning looks really cool when done fast!


Let me know what you guys think, especially the notation!
 

GAN 356 X

Member
Joined
Aug 10, 2019
Messages
1,396
Location
Somewhere in the cubing universe
Okay so a lot of people started talking about curvy copter which I didn’t expect lol. Here’s my arguments for it:

1. It’s unique as a non-trivial edge turning puzzle. Unlike say the helicopter cube, if you do a CFOP apela h you end up with corners in the last layer that need to be solved. Plus there are a few different methods that exist for the cube already.

2. Hardware shouldn’t be a deciding factor on an events relevancy. The current hardware isn’t terrible and I’m gonna attempt to magnetize one at some point. Every event has had terrible hardware originally. Just look at clock, squab, big cubes etc. You can Florian mod the puzzle pretty easy and I think magnetization is possible. I’ll test that. Skews didn’t have good hardware at first but after becoming an event the hardware improved since there was a reason to improve it.

3. Scrambling. I think initially it would be too much of a headache to do scrambled with jumbling. I think it would be best to just use scrambles that do not cause any jumbling. The notation for it wouldn’t be too hard either in my opinion. The current notation isn’t too bad but something I thought of for scrambles is having FLR have a U or D pair for scrambling, and F also having LR, So it might look like FU FR RU LD FD FR y2 LU LD FR FL RD FR LD y2 ... and maybe even an x rotation and more scrambling. I think that notation is around the same difficulty of performing as megaminx or clock, and probably easier/more intuitive.

4. It’s fun! It’s a simple point but I think it’s important. It is something that is not very explored and could allow more people to specialize in something unique. As far as I know I was the first person to get a sub-1 minute solve (I used to have a different account but I decided to make a new one after taking 2 years away). I really enjoy it and I think the turning looks really cool when done fast!


Let me know what you guys think, especially the notation!

How hard is it in comparison to an average 3x3?
 

OreKehStrah

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May 24, 2019
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How hard is it in comparison to an average 3x3?
I don’t think it’s that much more difficult. The way I solve it is the closest thing to CFOP you can do on it so the solve is completely intuitive until all that’s left is the corners of the last layer. Getting fast at turning it and getting used to how to move pieces is the hardest thing imo.
 
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