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x ((M' U)3 M') U2 ((M' U)3 M') x'. There are shorter and faster, but this one is okay and is the easiest to remember I think. The first and last sequence of moves is the same.
You could setup with M' too; the last M' would cancel with undoing the setup, so you start with an M2, and finish on the U before the last M'. No awkward M moves, and no rotations.
 
You could setup with M' too; the last M' would cancel with undoing the setup, so you start with an M2, and finish on the U before the last M'. No awkward M moves, and no rotations.
Well then you don't see as easily why it's 'memorable', and it's usually done (for me at least) with the flipped edges at UF and UB. But yes, it could be done with easier setups.
 
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I have seen tutorials where the edges are permutated incorrectly.
Do that + a T-perm !

You should also use the search fonction ! Or google it !. 3rd post of 1st result says :
I've been using the following to swap UF and UR: (M' U')4 (R2 d' M' d2 M' d' R2) (F2 M' F2 M2).
Essentially a 4-flip, an Allan (U-Perm), and an M-layer 3-cycle + M move. But qqwref's alg (which swaps UR and UB after adding a missing U' on the end :) ) is shorter.
For swapping UFL and UBR, I've been using (R' U L' U2 R U' L)2 U' F R F' (M' U')4 F R' F' B2 M B2 M2.
Not great algs, but I didn't have to memorize anything new.
 
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Algorithm to flip an edge piece that is oriented incorrectly in the second layer of a 3x3. Thanks

If you don't care about the corner. Place flipped edge in RF
R U R' F R' F' R.

If the corner in place: R' F R F' R' U2 R2 U R2 U R, also a little trick with this. If you only have one edge misoriented in U place it in UF and it will be flipped correctly and if you have 3 makes sure the correct edge is not there or learn a different ZBLS, I like R U' R' U F' U2 r' F r U F, for this case the oriented edge should be placed in UL.
 
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I plugged this into my 5x5x5 solver and found some shorter algs for you. These are all single slice turn metric 10-turn results, even though the scramble made use of your wide moves.

http://lightningcloudcomputing.com/cubes/5x5x5_LL_alg.png

I saw your post only today...
That is nice that you found some short algs for this case. The problem is, I try to find algorithms that can be executed as fast as possible, so having a F / B / 2D moves is inappropriate =/
But I didn't know about you also made a 5x5 solver... It'll be nice to play around with it and maybe discover some really good algs for my cases.
 
If you just want to solve corner orientation and preserve the block, use Niklas
R' U L U' R U L'
R U' L' U R' U' L

Thank you, you pointed me in the right direction with Niklas. The alg I found which works is: L' U R U' L U R. It turns out that the COLL case is a B5 and that you actually uploaded the alg yourself.
 
ZBLL Algs?

So, I was thinking about learning some ZBLL subsets, and when I go on the wiki, the full alg set isn't there. I don't know if this is a bug or what, but I don't know where else to get a full list of ZBLLs. I wish they were still there, and if someone could link me to another list of algs (and mirrors) that would be great
 
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