Petro Leum
Member
oh, good idea, i will also record my movecount what would you consider a good movecount for eol+f2l?
oh, good idea, i will also record my movecount what would you consider a good movecount for eol+f2l?
any sub-35 average for eoline and f2l should be great. but the primary advantage of zz over cfop+petrus+trifran+the_rest is ergonomics and simplified look ahead to foster high tps.
that means, during a speedsolve, i'd prefer triple-sexy over more efficient inserts.
i dont see how i can do eo and line simultaneously and save moves- i can plan the whole eoline in inspection time, but i still do eo first and then place the line edges
Nick Vu has calculated that advanced phasing only add 1.1 move in average.Nice movecount with phasing. Are you learning/have you learned ZZLL?
i average around 35 seconds with it, and i must say for me placing corners one and 1 and 2 on R face while sorting the L face pieces out is reeeaaally hard for me and takes a really many moves... any tips on that?
I have a quick question, how can i speed up inspection and eoline, i know how it works, but sometimes i still have 2 bad edges, and it takes me like 20-30 seconds to inspect
when did you start using ZZ? your inspection + EOline is already pretty good! you need to work on your Blockbuilding more then on the Eoline in my opinion.
anyway one tip for eoline: use as much time as you need. it really doesnt help you to force a fast inpection when you then have to lookahead for the line edges or even parts of the EO during the solve. you will not need this later, so rather preinspect 30 seconds and then be able to lookahead F2L while doing EOL.
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