any sub-35 average for eoline and f2l should be great. but the primary advantage of zz over cfop+petrus+trifran+the_rest is ergonomics and simplified look ahead to foster high tps.oh, good idea, i will also record my movecount what would you consider a good movecount for eol+f2l?
i try to truly block build and leave all the cfop **** behind - i can often avoid those slot cases pretty well. the optimum would be a low blockbuilding move count with high tps.any sub-35 average for eoline and f2l should be great. but the primary advantage of zz over cfop+petrus+trifran+the_rest is ergonomics and simplified look ahead to foster high tps.
that means, during a speedsolve, i'd prefer triple-sexy over more efficient inserts.
ya me too. 95% of the time my eoline ends in a D move. just make sure your line edges are on opposite sides of the cube after the EO step. that's what a small kitten told me to do a while back.i dont see how i can do eo and line simultaneously and save moves- i can plan the whole eoline in inspection time, but i still do eo first and then place the line edges
Ehm... no, I never did a speedsolve with that. But as I said, predicting something/tracing a few pieces during EOLine might be an idea.i average around 35 seconds with it, and i must say for me placing corners one and 1 and 2 on R face while sorting the L face pieces out is reeeaaally hard for me and takes a really many moves... any tips on that?
About a year ago i first figured out EO, then practiced it some times, nothing major, I also do sub20 with roux and cfop,when did you start using ZZ? your inspection + EOline is already pretty good! you need to work on your Blockbuilding more then on the Eoline in my opinion.
anyway one tip for eoline: use as much time as you need. it really doesnt help you to force a fast inpection when you then have to lookahead for the line edges or even parts of the EO during the solve. you will not need this later, so rather preinspect 30 seconds and then be able to lookahead F2L while doing EOL.
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