PapaSmurf
Member
I use them both, just because they're both as fast for me.
Why is eocross now considered the best way? And why is eoline still used for oh? I'm learning ZZ and it's a bit confusing because a lot of tutorials are from years ago when eocross was frowned upon.I solve eocross, which, despite the bad press from earlier ZZ solvers, is now generally considered the best way. Eo3/4cross is also pretty good. So I'd say do that and then solve pairs in any order.
Line (for 2H) has worse TPS and lookahead than Cross. Line is a bit more efficient, but not enough to make up for it's poor TPS and lookahead. For OH, lookahead is easier and TPS is more limited, making Line a bit better.Why is eocross now considered the best way? And why is eoline still used for oh? I'm learning ZZ and it's a bit confusing because a lot of tutorials are from years ago when eocross was frowned upon.
Line (for 2H) has worse TPS and lookahead than Cross. Line is a bit more efficient, but not enough to make up for it's poor TPS and lookahead. For OH, lookahead is easier and TPS is more limited, making Line a bit better.
This is a simplified way to put it.
Yes, this is the general consensus.So, is this general consensus nowadays?
How does that compare to roux? Is roux much more efficient i.e is zz eoline not efficient enough to make up for the worse lookahead?
EOCross is worth it for 2H, but not as much for OH. It has easy lookahead because of few blind spots, EO being done, and F2L automation. Line is definitely worth it for OH, though.That being said, is eocross even worth it overall? I always loved the idea of eocross, but I was under the impression that it would be better to either have eoline+zzf2l, or just do normal cross cfop.
Nice video thx!If you're willing to learn full ZBLL, EOCross is worth it. Here are some examples solves by yours truly.
I'm not sure. I think somewhere in the 3s range, and one looking eocross in inspection really helps out.How long does LL take for you on average, i.e. recog and alg?
I thought about just learning a certain set before, and optionally expand it.
So your pre edge oriented comment there is something called ZBLS which is part of full zb. Look it up cuz it’s hard to explainI have no experience with ZBLL, so I can't help much. I think you should learn Full OLL first, also ZBLL is a pre-edge oriented One Look, so you need to be able to brute force EO during F2L. (If you use CFOP). Plus, I am not sure if it is worth it. Maintaining 493 algs in your memory is a huge task. Or are you just learninig some algs?
Plus, just go to algdb.net and go to the ZBLL sections.
I may not learn ZBLS. So you saying find out how to orient the edges intuitively and not learn ZBLS?1) After OLL. What does ZB have to do with BLD?
2) here is a good list for ZBLL (doesn't have sune/antisune though)
3) look at how the F2L pairs move around the cube, break down into triggers, etc. Make sure you're comfortable with recognition, and practice the algs you've learned a lot. Take a break after each set of 72 (each OLL) and spend the time practicing what you know and solidifying it before moving on to the next OLL.
4) COLL so you know how to recognize the corners, and it's a pretty good stepping-stone overall. Plus then you'll already know some ZBLL's!
I assume you mean ZBLL and not full ZB, as ZBLS probably isn't worth the effort.
Ok then.So your pre edge oriented comment there is something called ZBLS which is part of full zb. Look it up cuz it’s hard to explain
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