[Help Thread] SS Method Help & Discussion

Zarxrax

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Does anyone use SS method for 2x2x2? I cant really find much info except a pdf with algs, and im not really sure how to read the diagrams.
Also, some of the algs seem stupidly long (20+ moves?!) [edit: incorrect]
But theoretically, this method seems to me like it could be as fast as cll, couldn't it?
 
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Does anyone use SS method for 2x2x2? I cant really find much info except a pdf with algs, and im not really sure how to read the diagrams.
Also, some of the algs seem stupidly long (20+ moves?!)
But theoretically, this method seems to me like it could be as fast as cll, couldn't it?

lolwut?

As far as I know, SS is just being able to orient the last layer while fixing the orientation of a piece on the bottom face. If I am completely wrong I apologize, but having 3 steps will probably still be shorter than two.
 
but you wouldnt really count the first step, because it can be like 1-2 moves. So its basically a 2-step solution, plus you could predict pbl like in ortega
 
Does anyone use SS method for 2x2x2? I cant really find much info except a pdf with algs, and im not really sure how to read the diagrams.
Also, some of the algs seem stupidly long (20+ moves?!)
But theoretically, this method seems to me like it could be as fast as cll, couldn't it?

If you're talking about lucas's pdf then those "20 move algs" are just 3 algs for the same case. I know Tim Sun knows all of it, and I think Mitchell Stern may have finished learning it as well(like omg and wow they know the SternSun method!) I know most of it. I'm sure there are others.

UWR was with SS until Rowe(I think) took it.
 
Oh god, that makes much more sense then! It all seemed to just run together :p

How do you read the diagrams? What am I supposed to look for?
 
With 2x2 it's important to know a variety of methods so that you can take advantage of any special cases and use the best one for that scramble. The more cases you know algs for, the more likely you are to get a good solve. While SS may not be the best standalone method over CLL or EG, it's definitely worth knowing.
 
I'm in the process of learning Guimond. Shaden said David uses Guimond, but apparently he uses SS :P There are quite a few more algorithms to learn in SS.

What is the total move count for SS? Most of the time OFOTA has 1 move setup for one face and then orient/separate algs then PBL.
 
I know most of it.

I'm in the process of learning Guimond. Shaden said David uses Guimond, but apparently he uses SS :P There are quite a few more algorithms to learn in SS.

What is the total move count for SS? Most of the time OFOTA has 1 move setup for one face and then orient/separate algs then PBL.

Ummm, where did he say he uses it?
EDIT: Nevermind, just saw anthony's post.
 
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Zarxrax said:
How do you read the diagrams? What am I supposed to look for?


http://dtwoner.110mb.com/index.php?p=1_49_SS

After Step 1, keep the empty slot at DFR. In that table, the images on the left are the possible orientations you can have on the U-layer. The images on the right are the possible locations of the missing color that needs to be at DFR.

Do R2U'RU2R2. You'll see that you have the "H" orientation and that the missing color that belongs at DFR is at FUR. So you have the second column "H" case.
 
Zarxrax said:
How do you read the diagrams? What am I supposed to look for?


http://dtwoner.110mb.com/index.php?p=1_49_SS

After Step 1, keep the empty slot at DFR. In that table, the images on the left are the possible orientations you can have on the U-layer. The images on the right are the possible locations of the missing color that needs to be at DFR.

Do R2U'RU2R2. You'll see that you have the "H" orientation and that the missing color that belongs at DFR is at FUR. So you have the second column "H" case.

Aha! I see now. Thank you.

Now, consider the case where the final piece of the first face is in the correct position, but oriented wrong. Are ALL of these cases in the first column of the list? And since the first 7 are just regular OLLs, that means there are only 8 possible cases where that piece's orientation is wrong?
What about the case that is set up by (R U R' U')x4? It would seem similar to the "split" case, but its different. I don't see this case listed anywhere on the page.
 
I love easy SS cases <3. Rowan can you reason for that? I'm not arguing I just want to know. In certain cases or most of the time?
PBL algs are very fast btw, :).
 
Aha! I see now. Thank you.

Now, consider the case where the final piece of the first face is in the correct position, but oriented wrong. Are ALL of these cases in the first column of the list? And since the first 7 are just regular OLLs, that means there are only 8 possible cases where that piece's orientation is wrong?
What about the case that is set up by (R U R' U')x4? It would seem similar to the "split" case, but its different. I don't see this case listed anywhere on the page.


Not all cases are listed because I think they expect you to use mirrors. For their "Split" Column 1 case, they have (U)y'R'U'RUR'U'R. Really that case is F'U'FUF'U'F. So, the solution for the example you gave would be RUR'U'RUR'.
 
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I love easy SS cases <3. Rowan can you reason for that? I'm not arguing I just want to know. In certain cases or most of the time?
PBL algs are very fast btw, :).

Well it's 'essentially' a two step method like CLL, except the first step is 'algorithmic' and mostly 2 gen, and very easy, and the second step is pretty much 3 algs to get incredibly fast at rather than 42, with much better recog.

Meh, I guess I don't know enough of SS to see how effective it is as a general idea, but whenever I do solves with it they are always fast, often regardless of how many moves it was.
 
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