- Apr 21, 2021
Hey! How can I make my roux second block a lot faster and more efficient?
Try to do untimed blockbuilding on the second block.Hey! How can I make my roux second block a lot faster and more efficient?
Thanks!Try to do untimed blockbuilding on the second block.
Also try to track and influence the DR edge, while you are doing the FB.
for getting more efficient, I recommend this tool, http://cubegrass.appspot.com/block_trainer/, you can do both FB and SB training, and find good solution and see the optimal solution as well.
M' // good center (or M) U M' U2 M // make arrow U2 M U' M // all green/blue U2 M' U2 M U' M2 U // UL/UR M U2 M' U2 M2
That was it! I forgot this step in 4a. Thanks a lot!
Yeah I completely agree. Tcmll and Acmll are definitely more useful.Plus LSE move count can easily be reduced by using MC, UFUB and EOLR.Some thoughts on Pinkie Pie. It is a proposal for Roux where the UL+UR edges are placed, oriented, at DF+DB after F2B. Then the user does OLLCP and ends with L6EP.
The first step of placing the two L/R edges on the D layer is almost equivalent to the common proposal of combining Roux and CFOP by solving F2B then placing the DF+DB edges. Maybe around a move more efficient. If that Roux+CFOP proposal is seen as not a good way to build F2L and end with OLL and PLL, then maybe Pinkie Pie should be viewed the same. Maybe it should be viewed as better to do a cross with the UL+UR edges at DF+DB then the four F2L pairs and end with OLLCP and L6EP. It is the non-EO version of ZZ-4c, which also isn't highly regarded. More details:
- CMLL - .75 AUF + 10.5 alg = 11.25
- LSE - 14
- Total - 25.25
- LR to DFDB - 4
- OLLCP - .75 AUF + 12 alg (based on current docs and those developing OLLCP) = 12.75
- L6EP - 7
- Total - 23.75
- CMLL - 42
- LSE - 0, intuitive cases for EOLR
- OLLCP - 331
- CMLL is free to disturb six edges and four centers. This makes for a lot of freedom in finding great algorithms.
Number of Looks
- OLLCP isn't able to disturb much and it has a very specific goal with more than one step combined. This means the algorithms are more restrictive and won't be as ergonomic overall compared to CMLL.
- CMLL is one look. Some users can predict the OCLL before getting to the step, making CMLL take less time to recognize.
- LSE is three sub steps but is pretty much one look and can be executed almost as fast as if the step was a single algorithm. EO can be seen during execution of CMLL.
So overall you would be learning 331 algorithms which are less ergonomic and slower to execute than CMLL just to save maybe 1-2 moves. With OLLCP recognition being slightly longer and the algorithms for that step being worse overall than CMLL, that 1-2 move save is cancelled out or possibly even brought into the negative compared to normal Roux. There are other Roux advancements which I think should be the focus for Roux users. Advancements which save many more moves, have better ergonomics, or require fewer algorithms to memorize.
- LR to DFDB is one look. Much can be seen during F2B.
- OLLCP is one look. The CLL case or EO can likely be seen during the previous step. Overall a big longer to recognize compared to CMLL.
- L6EP is one look. Part of the case can be seen during OLLCP.
people usually cancel a move and do the U2 M2 solution its way better than regripping for EM dotsNot sure if this is good or not, but for dots, instead of rotating to do the E2 M' E2 M', what if you did an R' to get into a better grip without having to regrip?
For example, for a pure dots case, you could do Rw' E2 M' E2 R.
And then, for pure dots + M2, you could do R' E2 M' E2 Rw.
Of course, there are two other cases for when you misoriented centers:
R' E2 M' E2 R
R' E2 M E2 R
Doing this may not be worth it for all of the cases, since regripping once isn't actually that bad. This is just an idea that I came up with.
It's just different. It is normal to struggle with it just like when you started learning CFOP. I don't have any tips other than just keep trying. All I can say is this, remember where pieces were and track them. Keep looking for pieces. It isn't harder than CFOP, it is just different.I have a problem finding the edge and corner pieces during the blockbuilding. This is easily what takes the most time out of my solves; with CFOP this was way easier
Use inspection as much as possible. I also suspect that you may not be used to the sort of weird color neutrality of Roux. Most (read: almost all) solvers will only use yellow or white as the bottom color, but be able to use any of the other colors as the first and second block colors. Make sure that you know what the left color of the first block and the right color of the second block is before you start solving. That way you know what pieces you have to search for.I have a problem finding the edge and corner pieces during the blockbuilding. This is easily what takes the most time out of my solves; with CFOP this was way easier
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