• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 35,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

Random Cubing Discussion

Joined
Dec 18, 2007
Messages
7,830
Likes
34
Location
a <script> tag near you
WCA
2006GOTT01
YouTube
qqwref2
So what is this exactly - is it just going to be an ACube frontend, or are you going to incorporate something much more complex like an alg-quality heuristic?

Would you consider allowing pieces to be defined either in terms of stickers, or in terms of the pieces themselves? So for instance you could fill in a single red sticker somewhere, and then define another piece to be green-orange-yellow with the orientation unknown.
 
Joined
Jul 13, 2011
Messages
2
Likes
0
I think I just found the most awesome Stickers for Cubes:

http://thismobilelife.com/rubicraft/index.html
Thanks for the mention! I know that I named the stickers wrong and I am going to correct that. I was td about stickers from someone who used the word "tiles" so I presumed that was the correct word for the stickers on cubes. I do apologize if anyone was mislead by this misuse of terminology.
 
Joined
Jul 24, 2008
Messages
3,812
Likes
38
Location
West Chester, PA
WCA
2008KORI02
YouTube
StachuK1992
So what is this exactly - is it just going to be an ACube frontend, or are you going to incorporate something much more complex like an alg-quality heuristic?

Would you consider allowing pieces to be defined either in terms of stickers, or in terms of the pieces themselves? So for instance you could fill in a single red sticker somewhere, and then define another piece to be green-orange-yellow with the orientation unknown.
It's ACube (version 3...for now!) with a GUI frontend, also incorporating a Gripper function, ranking algs by time rather than movecount (when wanted).

I'm working with Jelinek for full support for ACube4, which will include a few new fun things.


This program will have essentially all of the features as ACube3, plus a few. :)
 
Joined
Jul 24, 2008
Messages
3,812
Likes
38
Location
West Chester, PA
WCA
2008KORI02
YouTube
StachuK1992
I guess it's out, so I'll just put updates for it here - does anyone mind?

It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs
-GUI output of algs
-neglectable first/last moves (equivalent to ~UD in aCube).

It still needs
-to have gripper function implemented
-to incomplete cubes

What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.

I hope to get all of the above options done today.

statue
 
Last edited:
Joined
Apr 6, 2009
Messages
1,754
Likes
11
Location
Sweden
WCA
2010JERN01
YouTube
jernqvist
I guess it's out, so I'll just put updates for it here - does anyone mind?

It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs

It still needs
-to have gripper function implemented
-to have a non-command output to work with the above
-to incomplete cubes
-to state neglectable first/last moves (equivalent to ~UD in aCube).

What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.

I hope to get all of the above options done today.

statue
Cool beans, man.
 
Joined
Apr 6, 2009
Messages
1,754
Likes
11
Location
Sweden
WCA
2010JERN01
YouTube
jernqvist
I guess it's out, so I'll just put updates for it here - does anyone mind?

It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs

It still needs
-to have gripper function implemented
-to have a non-command output to work with the above
-to incomplete cubes
-to state neglectable first/last moves (equivalent to ~UD in aCube).

What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.

I hope to get all of the above options done today.

statue

How about being able to have double layer turns in the move restrictions e.g. <R,r,M,U> or <R,r,L,l,U>?
 
Top