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Random Cubing Discussion

StachuK1992

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ossim.png

Heehee. More to come. :)
 

qqwref

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So what is this exactly - is it just going to be an ACube frontend, or are you going to incorporate something much more complex like an alg-quality heuristic?

Would you consider allowing pieces to be defined either in terms of stickers, or in terms of the pieces themselves? So for instance you could fill in a single red sticker somewhere, and then define another piece to be green-orange-yellow with the orientation unknown.
 

fireshaper

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I think I just found the most awesome Stickers for Cubes:

http://thismobilelife.com/rubicraft/index.html

Thanks for the mention! I know that I named the stickers wrong and I am going to correct that. I was td about stickers from someone who used the word "tiles" so I presumed that was the correct word for the stickers on cubes. I do apologize if anyone was mislead by this misuse of terminology.
 

StachuK1992

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So what is this exactly - is it just going to be an ACube frontend, or are you going to incorporate something much more complex like an alg-quality heuristic?

Would you consider allowing pieces to be defined either in terms of stickers, or in terms of the pieces themselves? So for instance you could fill in a single red sticker somewhere, and then define another piece to be green-orange-yellow with the orientation unknown.
It's ACube (version 3...for now!) with a GUI frontend, also incorporating a Gripper function, ranking algs by time rather than movecount (when wanted).

I'm working with Jelinek for full support for ACube4, which will include a few new fun things.


This program will have essentially all of the features as ACube3, plus a few. :)
 

StachuK1992

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I guess it's out, so I'll just put updates for it here - does anyone mind?

It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs
-GUI output of algs
-neglectable first/last moves (equivalent to ~UD in aCube).

It still needs
-to have gripper function implemented
-to incomplete cubes

What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.

I hope to get all of the above options done today.

statue
 
Last edited:

irontwig

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I guess it's out, so I'll just put updates for it here - does anyone mind?

It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs

It still needs
-to have gripper function implemented
-to have a non-command output to work with the above
-to incomplete cubes
-to state neglectable first/last moves (equivalent to ~UD in aCube).

What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.

I hope to get all of the above options done today.

statue

Cool beans, man.
 

irontwig

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I guess it's out, so I'll just put updates for it here - does anyone mind?

It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs

It still needs
-to have gripper function implemented
-to have a non-command output to work with the above
-to incomplete cubes
-to state neglectable first/last moves (equivalent to ~UD in aCube).

What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.

I hope to get all of the above options done today.

statue


How about being able to have double layer turns in the move restrictions e.g. <R,r,M,U> or <R,r,L,l,U>?
 
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