StachuK1992
statue
Heehee. More to come.
Heehee. More to come.
I think I just found the most awesome Stickers for Cubes:
http://thismobilelife.com/rubicraft/index.html
And do you mean recognising EP? It's very easy.
Easy doesn't mean it doesn't suck. I think it requires looking around too much.
It's ACube (version 3...for now!) with a GUI frontend, also incorporating a Gripper function, ranking algs by time rather than movecount (when wanted).So what is this exactly - is it just going to be an ACube frontend, or are you going to incorporate something much more complex like an alg-quality heuristic?
Would you consider allowing pieces to be defined either in terms of stickers, or in terms of the pieces themselves? So for instance you could fill in a single red sticker somewhere, and then define another piece to be green-orange-yellow with the orientation unknown.
It's ACube with a GUI frontend,
I guess it's out, so I'll just put updates for it here - does anyone mind?
It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs
It still needs
-to have gripper function implemented
-to have a non-command output to work with the above
-to incomplete cubes
-to state neglectable first/last moves (equivalent to ~UD in aCube).
What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.
I hope to get all of the above options done today.
statue
JCreator. It's not bloated, works on Windows (so I can code at work) and manages projects pretty well.
I guess it's out, so I'll just put updates for it here - does anyone mind?
It now supports:
-full cubes
-move restrictions (I only want RUD algs for something)
-sorting by metric (QTM, FTM, STM)
-GUI input
-"Show all" and "Show optimal" algs
It still needs
-to have gripper function implemented
-to have a non-command output to work with the above
-to incomplete cubes
-to state neglectable first/last moves (equivalent to ~UD in aCube).
What else? I have a number of other suggestions, but I figure here would be the best place to ask for them. I'm working on this a decent amount, so in order to get my expected release date of Friday, I need as much pre-feedback as I can get.
I hope to get all of the above options done today.
statue
As of now, wide moves are not supported in aCube, therefore not supported in GripACube.How about being able to have double layer turns in the move restrictions e.g. <R,r,M,U> or <R,r,L,l,U>?