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Thanks first that. But this is not what I want. I understand the speffz letter scene, and I struggle on the things such as UBL, LUB, BlU. I am confused with the corner orientation.

So the U sticker of UBL is A, the U of the UBR sticker is B, and so on. When you’ve got to D, move to the L face, and start with E (L sticker of UBL)
Can you example how the corner is twisted? I do not know what UBL, LUB, BLU are referring to.
 
Hold your cube with green front white top.

UBL: U face, Back Left sticker (white of white-blue-orange corner, A in Speffz)
LBU: L face, Back Up sticker (orange of white-blue-orange corner, E in Speffz)
BLU: B face, Left Up sticker (blue of white-blue-orange corner, R in Speffz)

For the order of letters, only the first one is important because it gives you the face you need to look at. Order of the second and third letters doesn't matter: UBL=ULB, LBU=LUB, BLU=BUL

For the first alg of your image, UFR>URB>UBL means (still with green front white top):
white of white-green-red goes to white of white-red-blue goes to white of white-blue-orange (Speffz: C>B>A)

Edit: You can do the same thing for edges, where UF is white sticker of white-green edge, FU is green sticker of white-green edge, FR is green sticker of green-red edge, RF is red sticker of green-red edge, etc.
 
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then this conversation gets to a point where people who search speffz lettering scheme and paste it don't understand
 
Does anyone have a spreadsheet of words that you make with your letter pairs? I'm going to try to make my own, but It'd be nice to be able to see what others use for the harder cases (XQ for example). Thanks!
 
M2 is really easy to be honest, setup moves are all intuitive on the outer blocks, and for the middle layer, you only need two algs and their inverses. Not to mention one is literally just U2 M‘ U2 M’. Parity is pretty short as well (for M2 to OP) and the only difficult concept to grasp is that the M layer moves 180 degrees every time you shoot a piece somewhere, so if you need to shoot to C, it will not be where C is if you have shot an even number of pieces so far, it will be at W. I used this and the video:
Note he uses KRZ
 
I am starting out and my first objective is to be able to do (or construct) commutators on the fly.
I can do all lot of them eyes open but I’m having trouble blindfolded.

Here is a description of my mental process and where it breaks down :

A. I started with commutators where the buffer is the odd-peace and the bottom-layer is the inter-change. For those I learned how to shoot the buffer to all the peaces on the bottom layer with 3 inserts.

My mental process is the following :
  • Letter Pair : LP
  • shout buffer to L
  • Undo
This works great.

B. Then I attacked coms with the odd-peace on the bottom-layer and the inter-change on the top-face.
For those I learned to shoot P, K or V to the top-face (3 inserts)

My mental process is the following
  • Letter pair : PD
  • shoot buffer to P (OH NO! that doesn't work)
  • OK, where is the odd peace? OK it’s P
  • Where does P go? OK it goes to D
  • Shoot P to D
  • Undo
This works, but it’s much longer than process A, I mess up a lot, and nothing is automatic.

Q1. What should my mental process be for letter pairs like PD (PB, PA) or GD (GB, GA), basically cases where the odd peace in not the buffer?
Q2. I don't know if it's possible but I would like to see DP, and know immediately that I have to shoot D the buffer (then undo). Is there a trick to do this ? (Or for PD, shoot P to D, undo)


Thanks in advance for you help.
 
sorry I figure I had put my question in the wrong place, and I did not really know were i should post it, Thanks for doing in it for me. SHould I delete this last one right away?
 
sorry I figure I had put my question in the wrong place, and I did not really know were i should post it, Thanks for doing in it for me. SHould I delete this last one right away?
No worries, and actually one of the moderators moved your first one for you to the correct thread. If you can delete this thread then that would be great and if not then just have one of the moderators delete it for you.
 
I am currently transitioning from the Old Pochman method to the Orozco method for solving the corners.

Unfotunately, I am having a hard time learning when to swap with the helper and when to swap with the buffer. I do know that the first letter in the letter pair goes to the helper, and the second letter goes to the buffer.

There are special cases though, for example N (Speffz lettering scheme), with following algorithm: R U2 R' U' R U' R' U2 R' U2 R U R' U R U2. How do I apply this algorithm if N comes first in the pair and vice versa?
 
I see there are loads of methods around the internet. I want to go down the best path and learn the best method possible. Can you recommend where to start please? I don't want to learn a method for it to be redundant further down the line. I've stickered my cube and am ready to do v please advise links too.
1881948a33104e486e81081c299518c9.jpg


Sent from my CLT-L09 using Tapatalk
 
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