• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.
Status
Not open for further replies.
I've recently started executig all edge and corner flips first, which seems to improve my accuracy. When do you guys usually execute your flips? Thanks.
I do them at the end of that piece type. So if you have one edge flip, do you flip it and the buffer piece? So you have to find the buffer piece and figure out how to flip it and the piece that needs to be flipped?
 
I do them at the end of that piece type. So if you have one edge flip, do you flip it and the buffer piece? So you have to find the buffer piece and figure out how to flip it and the piece that needs to be flipped?
Well yes - it's not as bad as it sounds. I already know where the buffer is, and I don't need to figure out how to flip the buffer because it will always be part of a two-piece flip - so it will be solved automatically if I solve the other piece correctly. I read somewhere back in this thread that someone did flips before the rest of the execution, so I thought I would try it.

I feel like it improves my accuracy because I can remember flips with visual memory, execute right away, then forget about them for the rest of the solve. Then they are not taking up space in my letter/image memorization. I don't know whether it's faster though, or whether many other people do flips first.
 
So recently I learned how to solve cube blindfolded especially corners and edges with old pochmann. What Should I learn next? M2 for edges? Jump straight to 3-style? Stick with OP to master it? I have no idea what to do now.
 
So recently I learned how to solve cube blindfolded especially corners and edges with old pochmann. What Should I learn next? M2 for edges? Jump straight to 3-style? Stick with OP to master it? I have no idea what to do now.

Learning full 3-style is a huge project, however, you don't have to learn all 839 algs to be able to use it in your solves. From my experience, I would say that you can be as fast as with M2/OP when you know approximately 15% of the algs. If you think that you will spend a lot of time on blindsolving in the future, I would encourage you to switch to UF/UFR buffers and start learning 3-style. If you don't know yet, better look into M2 first. It's allows you to be quite fast although it is rather simple.
 
Learning full 3-style is a huge project, however, you don't have to learn all 839 algs to be able to use it in your solves. From my experience, I would say that you can be as fast as with M2/OP when you know approximately 15% of the algs. If you think that you will spend a lot of time on blindsolving in the future, I would encourage you to switch to UF/UFR buffers and start learning 3-style. If you don't know yet, better look into M2 first. It's allows you to be quite fast although it is rather simple.

Thank you very much. So even if im planning to learn this in the future I shouldn't learn any other like orozco/eka in beetwen? Just stick to M2/OP and in the future learn some 3-style if this is going to be my main thing(3bld ofc)?
 
Thank you very much. So even if im planning to learn this in the future I shouldn't learn any other like orozco/eka in beetwen? Just stick to M2/OP and in the future learn some 3-style if this is going to be my main thing(3bld ofc)?

If after your good at M2/OP you feel like you want to learn more but don't want to commit to learning 3-style, you could learn Orozco for corners, so that you're doing Orozco/M2
 
Thank you very much. So even if im planning to learn this in the future I shouldn't learn any other like orozco/eka in beetwen? Just stick to M2/OP and in the future learn some 3-style if this is going to be my main thing(3bld ofc)?
I think Orozco is a good introduction to 3-style. I did intuitive 3-style as my way of getting into it, but I would not recommend that. Orozco as a way to get the idea of how commutators work seems like a good idea, even though I didn't do it personally.
 
Thank you very much. So even if im planning to learn this in the future I shouldn't learn any other like orozco/eka in beetwen? Just stick to M2/OP and in the future learn some 3-style if this is going to be my main thing(3bld ofc)?

You can learn Orozco for edges because these are basically all 3-style algs for one sticker. I would recommend using Q as the helper as 16 of the 20 algs are simple and very similar (M/M' interchange, setup to UF/BU as insert). The other four algs are also very similar to each other. You can learn all these algs and their inverses within a few days.
For corners, I do not recommend the Orozco method. I would learn the 21 3-style parity algs instead. Although they might be a bit slower than Orozco algs, they are very easy to use. You use the same alg for a letter, whether it comes first in the letter pair or not. They can also be learned in a few days as they are mostly setups to Ja, Jb and Y perms, which you probably already know.

These methods should be quite easy to learn and get you down to 1min if you practice a lot. The best thing is that you can learn some additional 3-style algs whenever you like and then use them immediately. And there a many commutator groups that are easy to learn due to their similarities. For edges, all combinations of {A, B, D} and {F, G, H, J, L, N, O, P, R, T} are 8/9-movers with a U/U'/U2 interchange and a R E/E'/E2 R' style insert. That is already 60 comms. For corners, there are simple 8-movers for combinations of {A, B, D} and {G, P}. Together with D/D' setups to these cases, this adds another 36 algs. There are more groups like this, but these are the best to learn in the beginning in my opinion.

Now, you might argue that knowing 20% of 3-style gives you only one edge commutator per solve on average. Even worse for corners. BUT, you can select one of the stickers for which you know the commutators every time you break into a new cycle. This significantly increases the frequency of the few commutators you might have learned.
 
For OP how many letters should be in edge and corner memo based on the amount of times you have to pick a random cubie? I know you could get very unlucky and have 10+ times you have to pick a random cubie, so just go up to, say, six.
 
For OP how many letters should be in edge and corner memo based on the amount of times you have to pick a random cubie? I know you could get very unlucky and have 10+ times you have to pick a random cubie, so just go up to, say, six.
I'm not sure what you're trying to say in the second sentence, but the average number of targets is about 7/11
 
I'm not sure what you're trying to say in the second sentence, but the average number of targets is about 7/11
When you memorize edges/corners, the number of targets varies based on how many times you pick a random cubie, right? Well, for all possible numbers of random cubies picked, how many targets need to be memorized?
 
When you memorize edges/corners, the number of targets varies based on how many times you pick a random cubie, right? Well, for all possible numbers of random cubies picked, how many targets need to be memorized?
It also depends on how many pieces are in the correct place to start with so there isn't one answer to that question.
 
Well, that's a simple subtraction problem, so assume there are no solved pieces.
11 edges to solve (the buffer is solved automatically when all others are solved)
+1 for every cycle break
-1 for every solved edge
+2 for every flipped edge, if you execute flips as two targets

7 corners to solve
+1 for every cycle break
-1 for every solved corner
+2 for every twisted corner, if you execute twists as two targets
 
11 edges to solve (the buffer is solved automatically when all others are solved)
+1 for every cycle break
-1 for every solved edge
+2 for every flipped edge, if you execute flips as two targets

7 corners to solve
+1 for every cycle break
-1 for every solved corner
+2 for every twisted corner, if you execute twists as two targets
Thank you so much! This is exactly what I need, and better than what I wanted.
 
Is there a good way to execute [L, D M D'] and its inverse without rotating, asked a similar question on the fb group, but I think I'll also try my luck a bit here with these questions.
 
Status
Not open for further replies.
Back
Top