Thank you very much. So even if im planning to learn this in the future I shouldn't learn any other like orozco/eka in beetwen? Just stick to M2/OP and in the future learn some 3-style if this is going to be my main thing(3bld ofc)?
You can learn Orozco for edges because these are basically all 3-style algs for one sticker. I would recommend using Q as the helper as 16 of the 20 algs are simple and very similar (M/M' interchange, setup to UF/BU as insert). The other four algs are also very similar to each other. You can learn all these algs and their inverses within a few days.
For corners, I do not recommend the Orozco method. I would learn the 21 3-style parity algs instead. Although they might be a bit slower than Orozco algs, they are very easy to use. You use the same alg for a letter, whether it comes first in the letter pair or not. They can also be learned in a few days as they are mostly setups to Ja, Jb and Y perms, which you probably already know.
These methods should be quite easy to learn and get you down to 1min if you practice a lot. The best thing is that you can learn some additional 3-style algs whenever you like and then use them immediately. And there a many commutator groups that are easy to learn due to their similarities. For edges, all combinations of {A, B, D} and {F, G, H, J, L, N, O, P, R, T} are 8/9-movers with a U/U'/U2 interchange and a R E/E'/E2 R' style insert. That is already 60 comms. For corners, there are simple 8-movers for combinations of {A, B, D} and {G, P}. Together with D/D' setups to these cases, this adds another 36 algs. There are more groups like this, but these are the best to learn in the beginning in my opinion.
Now, you might argue that knowing 20% of 3-style gives you only one edge commutator per solve on average. Even worse for corners. BUT, you can select one of the stickers for which you know the commutators every time you break into a new cycle. This significantly increases the frequency of the few commutators you might have learned.