This video goes over parity, though fairly quickly. The overall method is different, but since turbo is a 3-cycle method like 3-style, you handle parity in conceptually the same way. (
Note that if you were using Old Poch for both edges are corners, then parity would always be an Rperm)
Basically, in the most convenient scenario, you would have an even number of corner letter pairs and an even number of edge letter pairs, which is solvable by using 3-cycles. However, it is possible to get an odd number of corners and an odd number of edges, so you'll be able to solve everything with 3-cycles except the last corner and last edge. Then, you would perform a 'parity algorithm' to fix this. However, doing it this way can lead to some complicated situations. Instead, an easier way to deal with parity is:
1) Memorize corners. If you have an odd number of letters, you have parity.
2) Memorize edges. If you have parity, then you memorize A and D as swapped (I use Old Poch for corners still so A and D is most convenient.). So, in your case, if you saw the yellow orange sticker (normally A for you), you would pretend that it needed to go in the yellow blue slot (normally D for you).
3) Execute edges as you memorize them.
4) Execute corners. Now, in the case of parity, the last corner will not be a part of a letter pair--you will need to swap it with your buffer, which normally isn't possible since you cannot swap exactly two pieces. But since you memorized the A and D edges as swapped, you'll actually be swapping two corners and two edges, which is basically just PLL with setup moves.
It's a bit more confusing in text so here's an example of your scramble.
Corners:
IK (new cycle) BY CB UT U => you have parity, so memorize edges with A and D swapped.
Edges:
UM XO W
D (new cycle) AP
QR NH, then flip the FL piece with your buffer, for example doing U' L' U, then the algorithm M' U M' U M' U2 M U M U M U2, then reversing the setup moves. I've bolded the pieces you should memorized as swapped.
Execute edges, and execute corners until you get to U. Now, since A and D were swapped from how you memorized edges, you can just do F2 + Yperm to finish the solve.
Parity was a bit hard for me to wrap my head around at first so let me know if you have any questions.