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Get off it. I doubt you've put enough time into all three methods to really understand the pros and cons of each one (for instance, CFOP has advantages other than the raw number of moves and rotations). If anything, Roux and CFOP have roughly equal potential, and honestly, I'm not sure if any ZZ user will ever be able to compete with Feliks or Alex.

personally, i think zz has around equal potentials. i'm optimistic that someone will rise to represent them.
 
Get off it. I doubt you've put enough time into all three methods to really understand the pros and cons of each one (for instance, CFOP has advantages other than the raw number of moves and rotations). If anything, Roux and CFOP have roughly equal potential, and honestly, I'm not sure if any ZZ user will ever be able to compete with Feliks or Alex.
Well as I can't see any other advantages of CFOP, please can you tell me some? I'd be interested to learn things about it I don't know already.
 
Well as I can't see any other advantages of CFOP, please can you tell me some? I'd be interested to learn things about it I don't know already.

More automatic. Good lookahead though others do too. Can be 2-gen f2l with rotations. OLL/PLL easy recognition (compared to some cmll). Well developed/lots of resources, lots of extensions and fast people. Can be executed very quickly/good fingertricks.

Not great reasons but some.
 
Well as I can't see any other advantages of CFOP, please can you tell me some? I'd be interested to learn things about it I don't know already.
- lots of 2gen and triggers (and other common move sequences) enable high TPS in 2h and OH
- very few slice moves make it good for bigcubes too
- many algorithmic steps / few blockbuilding steps / few pieces to find per step make lookahead easy
 
More automatic.
That's more personal preference. I don't like that, but others do. If it's a good reason for you, then that's fine.
Good lookahead though others do too.
Yeah, I can't lookahead with Roux because edges can be in DB, which really annoys me.
Can be 2-gen f2l with rotations.
That's my problem with this point :p
[/QUOTE]OLL/PLL easy recognition (compared to some cmll).[/QUOTE]
Again, true for Roux, but can't really be said about ZZ.
Well developed/lots of resources, [...] and fast people.
True. Nothing else has that.
lots of extensions
Well Roux doesn't need anything else, and ZZ has even more.
Can be executed very quickly/good fingertricks.
No different from Roux/ZZ.
So I agree with some points, but not all.

E:
- lots of 2gen and triggers (and other common move sequences) enable high TPS in 2h and OH
Well Roux is mostly 2-gen and ZZ is 3-gen, which I guess isn't as good, but it's close.
- very few slice moves make it good for bigcubes too
True. Not really an issue with ZZ though - the problem with that for bigcubes is the lack of inspection time. But for just 3x3, this isn't an advantage.
- many algorithmic steps / few blockbuilding steps / few pieces to find per step make lookahead easy
Also true. Although ZZ isn't that many more - it's 1 more for the first block and the next pair is the same.
 
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That's more personal preference. I don't like that, but others do. If it's a good reason for you, then that's fine.

Yeah, I can't lookahead with Roux because edges can be in DB, which really annoys me.

That's my problem with this point :p
OLL/PLL easy recognition (compared to some cmll).
Again, true for Roux, but can't really be said about ZZ.

True. Nothing else has that.

Well Roux doesn't need anything else, and ZZ has even more.

No different from Roux/ZZ.
So I agree with some points, but not all.

- lots of 2gen and triggers (and other common move sequences) enable high TPS in 2h and OH
- very few slice moves make it good for bigcubes too
- many algorithmic steps / few blockbuilding steps / few pieces to find per step make lookahead easy

TDM: There are some more reasons. I know not all of mine were CFOP exclusive.
 
Average of 12: 9.98 3x3 1st avg12 sub 10 :D
1. 8.92 F2 U R2 F2 U' L2 R2 D' F2 D2 B2 F D2 R2 U' B D L D F' R'
2. 11.20 D R2 D' B2 R2 U2 R2 F2 U L B' D2 F2 U F' L B U2 R F'
3. (7.52) U2 R2 U2 B R2 D2 U2 B U2 F' U2 R' B F U' L' B2 F D2 U
4. 9.56 R2 F2 L2 D B2 U2 L2 U L2 U' B2 F' L2 B R2 U F' L' F2 D2 L'
5. 8.58 U2 F' B L F' R F B2 U F' B2 U R2 U' R2 B2 D R2 U2 B2
6. (12.20) D2 L2 U2 B U' D2 L2 B D2 R D' L2 F2 B2 U' R2 U2 B2 R2 D' L2
7. 10.39 U' D F' R2 B2 D2 F R' U B2 L' U2 F2 L F2 B2 R' B2 L2 B2
8. 11.30 B2 D2 F' D2 F' D2 R2 F' D2 L2 B2 R B2 F2 D' B L R B2 D2 U'
9. 10.53 D B2 L2 B2 D2 F2 R2 D2 R2 D2 R' F U' F2 R2 F L2 U' L2 B
10. 9.18 F2 U2 R2 F2 R2 F U2 B L2 R2 B' R B U2 F D R B U' F U'
11. 11.19 R F2 R F2 U2 R F2 R' B2 R' B2 F' L2 R2 D2 L F2 D L R2
12. 8.97 R2 D' L2 U' R2 D L2 D' L2 U L2 F L' R U R2 D F U F' U'
 
Average of 5: 2.73
1. 2.36 U R L B U B R B b' u
2. (2.29) U R U R U R' B R U l r
3. (3.46) R U B' R' U B' U B l' r
4. 3.01 U L B' U B' R U' L l' r b' u
5. 2.82 U L' U L U B' U' R' l r' b' u'

lol
 
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