today was nice. First post here in a while...

first:
Average: 9.27
Standard Deviation: 0.88
Best Time: 7.52
Worst Time: 11.80
Individual Times: 9.26, 9.79, 9.08, 10.22, 9.20, (11.80), 7.84, 8.55, 8.54, 11.46, 8.76, (7.52)


and then:
Average: 39.76
Standard Deviation: 1.77
Best Time: 36.21
Worst Time: 51.65
Individual Times: 38.87, (51.65), 36.54, 38.70, (36.21), 42.55, 38.45, 38.47, 41.05, 42.96, 41.09, 38.96
 
today was nice. First post here in a while...

first:
Average: 9.27
Standard Deviation: 0.88
Best Time: 7.52
Worst Time: 11.80
Individual Times: 9.26, 9.79, 9.08, 10.22, 9.20, (11.80), 7.84, 8.55, 8.54, 11.46, 8.76, (7.52)


and then:
Average: 39.76
Standard Deviation: 1.77
Best Time: 36.21
Worst Time: 51.65
Individual Times: 38.87, (51.65), 36.54, 38.70, (36.21), 42.55, 38.45, 38.47, 41.05, 42.96, 41.09, 38.96

Dankoen :O
 
3x3 last layer avg100: 3.78

3.20, 3.66, 4.55, 3.69, 4.07, 4.46, 3.19, 4.19, 3.59, 3.77, 3.73, 4.24, 3.75, 4.53, 3.83, 4.16, 3.22, 3.62, 3.64, 4.01, 4.85, 4.58, 3.63, 2.97, 2.85, 3.46, 5.33, 4.94, 2.34, 3.40, 3.79, 3.45, 2.69, 4.17, 3.71, 3.33, 4.85, 3.98, 3.25, 3.61, 4.19, 3.27, 3.98, 4.49, 2.75, 3.54, 2.98, 4.11, 5.53, 3.15, 3.62, 3.87, 3.59, 3.13, 4.31, 3.44, 3.20, 3.58, 4.42, 4.00, 1.30, 4.50, 4.16, 4.77, 3.16, 3.61, 3.34, 3.16, 3.66, 3.55, 4.31, 4.63, 3.95, 3.42, 3.24, 3.60, 4.25, 4.58, 3.52, 4.46, 4.29, 2.99, 3.72, 4.41, 2.82, 4.11, 3.85, 3.31, 6.07, 4.05, 3.86, 4.77, 3.55, 3.95, 1.28, 3.41, 3.55, 3.74
 
Just restrung my first Magic and it seems to be working alright. Somebody popped a string out and I had to take the whole thing apart. Fortunately nothing broke and I was able to put in some new inserts while I had it unstrung. Now I can compete with it on Saturday!
 
Just in general, a great cubing day today.
5 or 6 sub 2:30 5x5 solves (none beat pb of 2:25 though :p)
Two sub 4 3bld solves, one being 3:20, with 1:25 memo.
I figured out that looking ahead in OH, saves 4 to 5 seconds on F2L :p, and was consistently 26-27 :D
Lotsa 14s in 3x3 speed.
Sune set finished (CLL, not COLL. Was a bit of confusion but w/e)
Came up with very ambitious Pyra method, that I think would be quite fast, though all up about 80 algs, that I don't already know. (Or maybe 100+ :eek:)
LBL (Layer by Layer) turns into Polish V (kinda.) So FP (Face Permute) turns into... yeah. So instead of making a Layer -1 edge, you make a face -1 edge. First off, I'd learn FP, then generate the set of, "New method" (no name yet), where the BR edge is oriented and permuted (in the V) and the BL edge is oriented, but not permuted in the V.
This would be like, PyraZB :p
I should print out my FP algs sometime (and publish them) and get to work on that :p
 
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