Robert-Y
Legend
There's also Masayuki Akimoto's method, that's fun to do![]()
This is columns, D center, other centers, D edges, U edges, right? I had a hard time finding his actual site so I might have the wrong idea about it.
Ah yes, unfortunately, I think his site might have taken down a couple of weeks/months ago.
However, from what I can remember, I think it goes something like this:
1. Solve the top corners
2. Solve the E slice edges
3. Solve the top centre
4. Solve the other centres (By solving the centres adjacent to the top centre, in a style similar to Pochmann centres.)
5. Solve the top edges
6. Do x2 or z2. Solve the top corners
7. Solve the remaining edges using commutators
(I feel as though I'm missing a step...)