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roux :)

Generated By csTimer on 2015-9-17
avg of 12: 19.20

Time List:
1. 19.36 U' F D2 F L2 F D2 U2 B2 R2 B' L2 U' B L D2 U' F' L2 R2
2. 18.61 D' B U' R U2 F R2 D' B L' B U2 B U2 B L2 F2 U2 F D2 L2
3. 22.48 B2 D F' L2 F' L U2 F' L2 F2 R2 U' F2 D R2 U R2 D2
4. 20.84 B2 D2 F2 R2 D2 F2 D' B2 D' L2 D F R D' U2 F D' B R' U' F
5. 19.06 B' U2 F2 L U2 L2 D2 R' U2 R' U2 L F' U' F2 U B2 L' F
6. 15.55 D2 R2 D2 B2 F2 R2 B2 U2 B D2 L' U L2 R' U' L' F2 R B' R
7. (14.43) B2 U2 F' L2 D2 F' U2 R2 B L2 U2 R U B F U F' D' L2 U2 R'
8. (34.53) B F2 L2 D2 R2 D' L2 U F2 D' B2 U2 L' B' D2 R' B R' U' B2 F
9. 16.77 B2 D2 L2 F2 D B2 R2 U' F2 L2 U2 F' R2 F2 D' F2 U2 R D' U' R'
10. 21.69 U2 R D2 F2 R U2 R U2 B2 R2 D' L' R' B U2 R' F L2 B2 L2
11. 20.56 B2 L2 B2 R2 D2 B2 U' F2 R2 D' R2 B' F U' R B' U2 R2 F U F'
12. 17.08 D' B2 R2 D' B2 D R2 U' L2 R U2 B L R' B' R2 D R F2

17.13 ao5 from 5-9

20.69 ao50
 
dayan 2x2 is amazing! 2.11 ao 100 (not pb) but without any setup other than minor tensioning! cant wait to break it in and set it up!

also this:

1. 7.00 U F2 R2 U2 B2 D' L2 U' R2 U' L2 B' D F' R' U L' D2 U2 F' R
2. 8.13 D R2 U B2 U F2 D R2 U2 L2 U' R U L' U L2 B L F L2 U
3. 5.88 F L2 F2 U F2 U R2 D2 U' L2 R B U' B L D' R2 F2 L2

edit: forgot to mention that its a 7.00 mo3

Another sub-6?! Nice!
 
lol wtf was this

Generated By csTimer on 2015-9-17
avg of 5: 9.09

Time List:
1. 7.31 D2 L2 F' L2 U' F' D R D' R2 B2 U2 F2 U2 D F2 D2 F2 R'
2. (6.60) U2 F2 U2 L F2 D2 F2 L2 F2 U2 L D' F L2 D' B' F2 U2 B2
3. 11.33 U' F2 D2 F R' D2 B L R2 F2 L2 B' R2 B2 U2 L2 B' U2 F D
4. (12.20) D2 B R2 U2 F2 L2 F' R2 F2 D2 F' R' U' B U L2 D' B L F' R'
5. 8.63 U' F' R B' R' L' F' D' L R2 D2 R2 F R2 F L2 U2 D2 B U2 R'

pb single by 0.02
x2 y'
R D R L F' D2 R
U L U L'
y' R' U R U' R U R'
U R' U' R y U' R U R'
U2 F R U' R' U' R U R' F'

36 moves / 6.60 = 5.45 tps
 
Average of 12: 10.63
1. 11.17 (-2, -1) / (0, 2) / (-5, 4) / (-4, 2) / (2) / (1) / (-5) / (6) / (1) / (0) / dUUd
2. 9.67 (4, -1) / (4, -4) / (-5, -5) / (-2, 3) / (2) / (6) / (4) / (-3) / (-3) / (4) / ddUU
3. 11.98 (0, -4) / (3, 3) / (-5, -3) / (4, -2) / (6) / (6) / (-1) / (5) / (0) / (1) / Uddd
4. (8.72) (-4, 0) / (-2, -5) / (3, 1) / (-5, -2) / (-3) / (-1) / (4) / (3) / (2) / (-5) / UUdU
5. (12.24) (3, 5) / (1, -5) / (0, 2) / (-4, 5) / (-1) / (0) / (-5) / (1) / (-5) / (-1) / UUdd
6. 10.52 (-2, -2) / (4, 0) / (-4, -4) / (-4, 3) / (-4) / (3) / (-4) / (-2) / (1) / (-1) / UdUd
7. 9.72 (0, -3) / (-1, -4) / (3, 3) / (4, 1) / (-4) / (1) / (1) / (3) / (-4) / (0) / UUdU
8. 10.48 (5, -3) / (-5, -3) / (5, 3) / (2, -1) / (2) / (-2) / (-3) / (6) / (5) / (0) / dUUd
9. 10.93 (6, 0) / (-5, -2) / (4, -5) / (5, 3) / (1) / (1) / (-1) / (-2) / (-1) / (-3) / ddUU
10. 10.64 (3, 2) / (-1, -5) / (1, -1) / (-1, -4) / (5) / (6) / (0) / (3) / (0) / (-5) / dUdd
11. 11.95 (0, 6) / (6, 5) / (5, 3) / (3, 6) / (-4) / (1) / (0) / (-1) / (4) / (-1) / Uddd
12. 9.20 (-2, -1) / (-5, 1) / (4, 6) / (-4, 0) / (-5) / (-5) / (6) / (2) / (4) / (-3) / UUdd
 
53. 9.32 L' B D2 R2 F L2 B2 D2 R2 F2 D2 F' D F' L U2 B' U' B F' D'

x2 z U L F' L D2
U R' U R
U2 R U' R' L U' L'
U L' R U2 L R'
U R U R'
M' U M U2 M' U M
U R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U'

53/9.32=5.69 TPS

Fun fact: LL was more moves than F2L on this solve.

Also, what I should have done for LL: U l [J perm] l' U'
 
7 move pll :)

(49.53) R++ D++ R-- D-- R-- D-- R++ D++ R++ D-- U'
R-- D-- R-- D-- R++ D-- R-- D++ R-- D++ U'
R-- D++ R-- D++ R-- D-- R-- D++ R++ D-- U
R-- D++ R++ D++ R-- D-- R-- D-- R-- D-- U'
R++ D-- R++ D-- R-- D++ R-- D++ R-- D++ U
R-- D-- R++ D-- R++ D++ R-- D++ R++ D-- U'
R-- D-- R++ D-- R++ D-- R++ D-- R++ D++ U
 
Skewb Diamond UWR! No video unfortunately, but the time was 6.397. Can anyone add Skewb Diamond to the UWR page on the Speedsolving Wiki? Idk how you do it, but if you believe me... you know.
 
5.90 U2 R2 B2 L2 F2 U' F2 D B2 L2 U F' D R2 B F L2 B2 L F' R'

LL was F' R' F R U R U' R'


5.80 B2 R B2 F2 R' F2 R2 B2 L2 U2 R F' D F' R' U2 B' D2 L R' U

x2
R' U2 F' D' R'
U L U' L'
U2 y' R' U R U2 R' U R
U' R U' R' U R U' R'
y2 R U' R' U R U' R'
R2 D R' U2 R D' R' U2 R'


relubed my meiying
 
Last edited:
Finally learned the basic set of algs to finish Megaminx last layer form this guide. In fact FRUR'U'F' to orient edges and the basic corner orientation method were already known so, in fact it was just 2 algs to learn:

L' U' L U' L' U2 L U' - to cycle 3 edges - This is something like an adaptation of a sune to a Megaminx done on the left (I assume I could do it on the right as well)
U L U' R' U L' U' R - to cycle 3 corners - And isn't this one also something like a Niklas from the back with a U at the beginning? (extract one pair, move it to the other side extract the other pair, re-insert the 1st pair, re-insert the 2nd pair)

Then it was like 0 algs learned. Does that mean it is not an accomplishment any more? :(

EDIT: Tried also Sune and Anti-sune on the right. Both cycle 3 edges nicely on the Megaminx, as expected.

EDIT2: Also tried a Niklas and realized why they do it from the back. Damn 5 faces, hehehe. A "normal" Niklas does absolutely nothing to the Megaminx if done to R and L faces, you need to apply it to R and the fack-left face :)
 
Last edited:
That makes me wonder if there is some advanced method to solve the last layer of Megaminx? I always did it intuitively only using 3x3 stuff (a bit different to your method though @mafergut), but it's totally slow..
 
Sq-1

Generated By csTimer on 2015-9-18
solves/total: 377/378

single
best: 9.04
worst: 50.39

mean of 3
current: 21.58 (σ = 2.64)
best: 13.80 (σ = 1.44)

avg of 5
current: 19.90 (σ = 0.84)
best: 15.21 (σ = 1.58)

avg of 12
current: 19.55 (σ = 2.02)
best: 15.57 (σ = 1.29)

avg of 50
current: 18.96 (σ = 2.21)
best: 17.40 (σ = 2.49)

avg of 100
current: 18.60 (σ = 2.48)
best: 17.92 (σ = 2.81)

Average: 18.64 (σ = 2.89)
Mean: 19.10

PB avg12 and avg100. Dat avg12 though, didn't expect to beat my 15.93 so soon. Also now it seems like I get a sub 10 every big session I do lol

9.04 (0, 5)/(-3, -3)/(0, -3)/(-5, -5)/(3, 0)/(0, -3)/(-1, 0)/(0, -3)/(0, -3)/(-3, -2)/(0, -1)/(4, -1)

Time List:
1. 14.64 (-5, 0)/(0, -3)/(2, 2)/(3, 0)/(4, -5)/(3, -3)/(-1, 0)/(0, -3)/(4, 0)/(-1, -3)/(5, 0)/(0, -4)/
2. 13.99 (-2, 0)/(3, 3)/(0, 3)/(5, -4)/(0, -3)/(-3, -5)/(3, 0)/(-3, 0)/(0, -4)/(0, -2)/(4, -3)/(6, -3)/(0, -2)
3. 16.99 (0, 2)/(-3, 0)/(-5, 4)/(-1, -1)/(-3, 0)/(1, -2)/(0, -4)/(-3, 0)/(-3, 0)/(0, -3)/(6, -2)/(0, -2)/(5, 0)/
4. (21.18) (4, 0)/(0, 3)/(-4, 5)/(-5, -2)/(-4, -1)/(0, -2)/(3, 0)/(-3, 0)/(0, -4)/(3, 0)/(4, 0)/(4, 0)/(0, -4)/
5. (12.61) (0, -4)/(1, -2)/(-4, 5)/(4, -5)/(0, -3)/(6, -1)/(-3, -3)/(-1, -2)/(-2, 0)/(0, -2)/
6. 16.95 (0, -4)/(-5, -2)/(-4, 5)/(4, -5)/(0, -1)/(3, 0)/(2, -5)/(2, -2)/(2, -2)/(-4, 0)/(-3, 0)/
7. 16.71 (-3, -1)/(0, 3)/(-2, -5)/(-1, -3)/(-3, 0)/(4, 0)/(5, -1)/(1, 0)/(3, -2)/(4, 0)/(4, 0)/(0, -4)/(0, -4)
8. 16.53 (-5, 0)/(3, 3)/(3, 0)/(-3, -3)/(0, -1)/(3, 0)/(-3, 0)/(0, -5)/(0, -1)/(2, -1)/(3, 0)/(-2, 0)/
9. 14.33 (-3, 5)/(-2, 1)/(-1, -1)/(-3, 0)/(3, 0)/(0, -3)/(-5, 0)/(-3, -3)/(1, -4)/(0, -2)/(4, 0)/(2, -2)
10. 13.91 (3, -4)/(0, 3)/(0, -3)/(3, 0)/(1, -2)/(-4, -4)/(-2, 0)/(-3, 0)/(-1, 0)/(-4, -2)/(5, 0)/(6, -4)/(-2, 0)
11. 15.08 (3, -4)/(-3, 0)/(-5, -5)/(-1, -4)/(4, -5)/(0, -1)/(-3, -3)/(3, 0)/(0, -4)/(0, -4)/(6, -4)/
12. 16.56 (0, -4)/(-3, 0)/(6, -3)/(-2, -2)/(-4, -1)/(-5, 0)/(0, -3)/(-3, -2)/(5, -2)/(-2, -2)/(2, 0)/(0, -2)/
 
That makes me wonder if there is some advanced method to solve the last layer of Megaminx? I always did it intuitively only using 3x3 stuff (a bit different to your method though @mafergut), but it's totally slow..

All methods I've seen have 4 steps in one order or other: EO, EP, CP & CO or EO, CO, EP & CP.

The only difference apart from order is how many cases / algd you learn for each step so that you can just do each step with just 1 alg or you need to repeat several times one or several algs for each step. I am happy for now with what I have but I am already realizing that if I check what's the exact 3-edge cycle I need I can change between sune and anti-sune on the right or on the left and thus save some time. That's as far as I'm wanting to go for now.

I have seen discussions about full OLL & PLL but I think the sheer amount of algs makes it impractical (I read something about 260 OLL cases, not sure about PLL cases).
 
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