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Some official stuff
Megaminx: 57.82 average and 51.09 single
5x5: 1:36.xx almost overall PB average (could've been 2 seconds faster without the PLL fail)

Time List:
1. 2.29 U' F2 R F U F U R2 F'
2. 1.96 R2 F' U F' R' U' F U2 R2 U'
3. (4.49) U R' F R' F R2 F2 U2 F'
4. 3.25 U' F' U F' U' R U' F2 R2
5. 2.22 U2 F R U2 F' R2 F U' R'
6. 1.92 R2 F' U F2 R F' U' F U'
7. 3.41 F' R2 F2 R' F' U F R' U
8. 2.16 F R2 U2 F R' F2 R' F' U'
9. 2.27 F2 U2 F U2 F U F' R' U2
10. 2.59 F' R' F R2 F' R U F U
11. 2.52 F R' F U2 R2 F R F U2
12. (1.71) R' F' U2 R' U F U R' U'

So yeah, in a world where we're always hearing about Felik's latest world record it may not be a big deal. And I know I'm still super-slow and have a VERY long way to go to not suck.

But, I'm still stoked. I just got my first 6x6 (Wuhua) and learned to solve it less than four weeks ago and have been practicing when I can which isn't that much since we've got a 6 year old son with autism.

Anyway, this is my first time less than 10 minutes. I got all three parities. Checkerboard edges, odd number of "bad edges" (I use Roux, don't know CFOP. Yes, I know Roux is not ideal for big cubes), and then two swapped edges at the end. But despite that I did a lot better on my centers and edge pairing and stopped the clock (XYZTimer on my iPad) at 9:27.56.

I wonder how much time I'd have saved without any parities? I decided to play it safe and use slices instead of the faster wide turns on my checkerboard parity just because the last two times I tried to do wide turns instead I messed up the algorithm.

If you can solve a 4x4 then 5x5 shouldn't be too much problem. Bigger sizes are pretty much just more of the same thing. Centers get a bit harder but the concepts are all the same and odd sizes have fewer parity issues. You can do it

If you haven't done 4x4 yet, it's done by reducing it into a 3x3 by matching up multiple pieces into one larger one. The added bits are:
1. Solve centers
2. Arrange centers (only on even sized cubes, they might be out-of-order due to no fixed center piece)
3. Pair edges
4. Solve as a normal 3x3
5. Fix any parity issues

Parity comes up when some of the center pieces that LOOK identical are actually misarranged. This causes either two edges to be swapped at the end, or a single edge to be flipped and you have to perform an algorithm to correct these. Starting on 5x5 there is a 3rd type where one edge is a checkerboard and you have to swap the inner or outer edge pieces to correct it. So basically one more algorithm to learn to correct that too.

Starting on size 5 but even moreso on size 6+ it's handy to learn commutators for solving the last two centers.

Starting on 5x5 there is a 3rd type where one edge is a checkerboard and you have to swap the inner or outer edge pieces to correct it. So basically one more algorithm to learn to correct that too.

If you're learning the checkerboard edge algorithm as a completely new algorithm and already know orientation parity, you're doing something wrong haha

Yeah, you're right - I wasn't really thinking about that it's the same algorithm, just pointing out that it can manifest in a different way on bigger cubes.

also:
Generated By csTimer on 2017-7-30
mean of 3: 8.17

Time List:
1. 7.48 R' F' D2 F2 L2 D2 B' D2 B U2 R2 L' F' R U' R' D R2 F2 R2
2. 11.01 R F2 D2 R D2 B2 L' B2 R' F2 D L F U2 F2 U' B R2 D2 U'
3. 6.00 D' B2 L' B2 F2 U2 R D2 F2 L F2 R B F' R2 D' R' B2 F U2

Just shy of a week of having the magnetic 5 I now have broken every pb with it (Just missing single for the magnetic 4).

Single 1:01.83 (I expect sub 1 soon)
Average of 5: 1:11.32 (I expect sub 1:10 in the next two weeks)
Average of 12: 1:13.07 (Maybe 1:12 this week, but I am sometimes inconsistent)
Global average is around 1:17-1:16

Generated By csTimer on 2017-7-30
avg of 12: 10.434

Time List:
1. (8.925) R2 U2 B2 D2 B2 L2 U' L2 F2 B D' B' L2 U R B F' D L'
2. 9.092 D L R D2 F2 D2 L' D2 R B2 U2 R' D' U2 B' R2 B D R D'
3. 11.612 R2 U2 F2 U' R2 U' B2 R2 U R D' B' D2 F2 R B F' U B
4. 11.988 R B2 R2 D U2 L2 D' U2 B2 U' F2 B D R B2 D' B2 U L2 F2
5. 9.266 F' U' R2 U2 F2 L' F' U2 F D F2 U R2 L2 B2 U2 B2 D R2 F2
6. 9.248 L2 D B2 D2 B2 F2 R2 U' L2 F2 B' D2 L U2 R' D U' R D' B'
7. 11.991 L' D2 U2 F2 R2 B D2 F L2 F' D2 U F' L' D2 R F D R' D2
8. 9.302 R' D L2 U F2 U L2 D' R2 D2 R' F2 L B' R U' L2 F2 U'
9. 11.128 L' R2 D2 B2 R B2 U2 F2 R2 B' U' F2 L R2 U R' B F2 R'
10. (14.091) U R2 D2 B2 R2 F2 R2 U B2 D' B2 F' D2 L D R B2 F2 U' F' U
11. 10.302 F D2 B2 D2 U2 R2 F' L2 B' L2 D' B F2 R2 B' L2 R' U L' B'
12. 10.407 F R' F' L U' L2 F' D R L' F L2 D2 F D2 R2 D2 R2 B2 L2

If you can solve a 4x4 then 5x5 shouldn't be too much problem. Bigger sizes are pretty much just more of the same thing. Centers get a bit harder but the concepts are all the same and odd sizes have fewer parity issues. You can do it

If you haven't done 4x4 yet, it's done by reducing it into a 3x3 by matching up multiple pieces into one larger one. The added bits are:
1. Solve centers
2. Arrange centers (only on even sized cubes, they might be out-of-order due to no fixed center piece)
3. Pair edges
4. Solve as a normal 3x3
5. Fix any parity issues

Parity comes up when some of the center pieces that LOOK identical are actually misarranged. This causes either two edges to be swapped at the end, or a single edge to be flipped and you have to perform an algorithm to correct these. Starting on 5x5 there is a 3rd type where one edge is a checkerboard and you have to swap the inner or outer edge pieces to correct it. So basically one more algorithm to learn to correct that too.

Starting on size 5 but even moreso on size 6+ it's handy to learn commutators for solving the last two centers.