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Megaminx
1:02.93 single (PLL skip lol)
1:09.17 ao5 (counting 1:05 which was a former PB)
1:13.17 ao12

Also realised that my official PB single was overall PB by 0.1 at the time.
 
Megaminx
1:02.93 single (PLL skip lol)
1:09.17 ao5 (counting 1:05 which was a former PB)
1:13.17 ao12

Also realised that my official PB single was overall PB by 0.1 at the time.

What set of algs / solving order do you use for Megaminx LL? I'm right now solving with 4 steps (EO, EP, CP, CO) and just generic algs (FRUR'U'F', Sune/Antisune, Niklas, beginners CO) and it takes me like 1 minute (only for the LL). F2L and S2L is taking less and less (still like 3 minutes but gradually improving) but LL seems to be stuck at 1 minute.
 
What set of algs / solving order do you use for Megaminx LL? I'm right now solving with 4 steps (EO, EP, CP, CO) and just generic algs (FRUR'U'F', Sune/Antisune, Niklas, beginners CO) and it takes me like 1 minute (only for the LL). F2L and S2L is taking less and less (still like 3 minutes but gradually improving) but LL seems to be stuck at 1 minute.
Learn the 'normal' 4lll; EO, CO, EP, CP.
 
They mean the R' D/D' R stuff when they talk about commutators.

Yeah, but the generic commutator (which is also in the pdf guide you linked) can only interchange corners not orient them so you either have to orient them first or afterwards. I know that commutator but it is simply not any faster than a couple Niklas. Problem with that guide also is that, c'mon 16 cases for corner orientation? That's a ton of algs. Maybe if I start getting a lot into Mega but right now it's not worth it. Maybe if I was able to understand commutators better, what Torch says would make sense, if you can just do corners in one step. Can you give more specifics? I don't quite get the EP + 1 corner part.
 
tied pb ao12. Last 5 solves are a 7.91 ao5, 2nd best and 3rd sub8. the 6.5 was fullstep.

Generated By csTimer on 2016-2-25
avg of 12: 8.722

Time List:
1. 9.436 U2 L2 D U F2 R2 U F2 U R2 B2 L' F L' D2 L B R F2 D' B
2. 9.386 L' D2 R2 D2 F' D2 B2 F2 L2 F' D2 F2 U R' D' R' U' L2 F' L' F'
3. 9.220 R' D2 B D2 B U' F' R F' L2 F2 L2 U2 B D2 B' U2 R2 F' D'
4. 7.308 U B2 U R2 D' R' U F' R2 F2 U2 R' F2 U2 D2 R U2 B2 R2
5. (11.044) R2 B2 D R2 B' R' L2 B D R2 F2 U2 R' L2 U2 L2 F2 D2 B2
6. 9.815 B' U2 B' L2 R2 D2 F' U2 F L2 B' D' R2 U' F D R U2 F' R2 U2
7. 8.674 R2 D B2 D' L2 F2 U' B2 F2 D U' B' R D2 U' B R2 D F2 R2 D2
8. 7.066 B' U2 R2 U2 F2 L2 U2 L' B2 R' F2 U2 B F2 U' R U2 F R' D' L'
9. 9.633 B' U' R2 B2 D' B R' B R' L' F2 D2 R' D2 R' B2 R U
10. 8.071 D R2 U B2 L2 U' R2 B2 U L2 F2 B' L F2 U' B F' U2 R F2 R
11. 8.610 D L2 D2 F2 U2 B' R2 U2 L2 F2 L2 F L F R2 U2 B' L' B' D F2
12. (6.586) B2 R' U2 F2 L2 B2 L' D2 L B2 F2 U B2 L2 R D' U' B' F' U' L'
 
3x3

10.20 avg5
11.70 avg25
12.23 avg100
12.03, 12.46, 11.35, 11.70, 12.79, 13.36, 10.68, 11.16, 11.27, 12.57, 12.22, 11.05, 10.83, (8.94), 13.47, (9.66), 11.55, 12.88, 12.20, 11.33, 11.78, 12.62, 12.22, 13.55, 13.89, 11.61, (16.44), 12.49, 12.55, 11.25, 11.38, 11.76, 13.24, 12.41, 13.23, 14.89, 10.30, 12.18, 10.80, 12.93, 12.64, 10.25, 14.36, 12.80, 12.70, 14.67, 11.51, (15.21), 15.17, 14.26, 11.94, 15.12, 12.34, (9.35), 13.19, 12.56, 11.48, 12.35, 11.75, 10.26, 12.34, 10.67, 14.35, 13.85, 10.21, 11.75, 11.54, 12.43, 10.95, (18.83), (9.53), 9.83, 9.81, 13.23, 14.50, 10.66, 10.42, 13.36, (16.76), 11.17, 11.69, 10.95, (8.86), 12.99, 12.57, 12.90, 11.34, 12.53, 13.44, 13.29, 12.45, 11.39, 12.56, (16.38), 12.21, 12.74, 10.67, 11.53, 12.10, 12.94
10.20 avg5 had 3 sub-10's in a row: 10.95, (18.83), (9.53), 9.83, 9.81
 
Yeah, but the generic commutator (which is also in the pdf guide you linked) can only interchange corners not orient them so you either have to orient them first or afterwards. I know that commutator but it is simply not any faster than a couple Niklas. Problem with that guide also is that, c'mon 16 cases for corner orientation? That's a ton of algs. Maybe if I start getting a lot into Mega but right now it's not worth it. Maybe if I was able to understand commutators better, what Torch says would make sense, if you can just do corners in one step. Can you give more specifics? I don't quite get the EP + 1 corner part.

16 algs is not a lot; most are very easy to learn. Of all the algs I know, only 4 are new, the rest are sunes, backsunes, pi, or combinations of them (exception is the T case which is part of the E perm). EO and EP are self explanatory. For CP, I know all the cases except the cases with headlights on all sides because they are easy to use commutators for.
 
ao5: 11.63

12.404 D2 B2 D' R2 U' B2 F2 U' F2 L2 D' B L2 B2 F L' F' U' B2 F R' D2
15.341 D' B2 U' R2 U B2 L2 U R2 F2 U' L' B D L' D U' L' D' F R U2
11.538 F2 R2 U R2 D2 R2 U' B2 U R2 U' B' F2 L F' D F D' R' U F2 U'
10.929 R2 U' B2 U' R2 U2 L2 F2 D' U2 F' R' U2 R' U L' B R' D' F' U2
10.046 D' L2 U R2 B2 U2 R2 U R2 F2 L D' F R2 L2 F' R' B' F2 R' U2

that's pretty cool
 
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