I just use the middle-ring combination, it gets much easier with practice. I can get times around 1.2-1.6s, my T for reference is around 2-2.4 seconds
 
Could there be a way to notate if a permutation effects other cubes besides the ones indicated as moving? I found an E perm that I really liked except it swapped all four edges as well.
 
^ If I understand you properly, the alg you found is not an E. For an alg to solve the E permutation, it must move only the cubies that are contained in that permutation and it must move them properly. The alg you found moves the corners and the edges, so by definition it is not an E algorithm.

Brian.
 
I understand that, but I found it here listed under the "E" permutations, it is odd to me because it moves all corners and edges. it is this one:

[(r' R' U') (L D' L' U L) (R U' R' D R) U]
 
I understand that, but I found it here listed under the "E" permutations, it is odd to me because it moves all corners and edges. it is this one:

[(r' R' U') (L D' L' U L) (R U' R' D R) U]
No, it doesn't. Notice that all edges remain in place relative to centers.
Notice what the applet does for the first turn, and which face the alg affects.
 
I dunno if this H-PLL is here before but probably not, I just found it and it is a short one that is good for those who can do E2's fast:

(l' R') E2 (l R) U (l' R') E2 (l R) U'

Parentesis are double layer antislice turns and those are easy to do as one so in STM it is only 8 turns.

It is nearly a 2x(...), all but the U-turn are repeated exactly the same in the in the second half.

I actually found it on 4x4x4 and there I did double layers for both R and L, really freaky alg :p

BTW: on the 4x4x4 you can use 2x(L' l' R' r' U2 L l R r U) and the alg does only half the H-PLL, mirror does the other half :)
 
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Lucas: I was doing that, I must just be looking at something wrong on my cube. I also want to say that your compound OLL method on your page is awesome, I've been using it for only a couple days now and have noticed significant increases in speed. Thanks again.
 
The problem with listing this:

[(r' R' U') (L D' L' U L) (R U' R' D R) U]

as an "E" permutation on this page is that the picture has the corners swapping side to side, whereas the algorithm will switch them from front to back. I feel that this needs clarification.
 
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I've got some rarer PLL algs:

F (I don't remeber where this is from)
RU2RUFRF2UFU'FR'F'

U (Figured out myself. I don't use this one anymore)
[RUR'U'][L'U'LU2][RU'R'][U'L'UL]

E (This isn't maybe that rare, but I had fun figuring this out)
X'U'RUL'U'R'UZ2R2UL'U'R'ULU'
 
I recently found an altenrate way of doing the N perm. Many people know this alg:

R' U R U' R' F' U' F R U R' F R' F' R U' R

For the alternate way, it starts exactly the same:

R' U R U' R' F' U' F R

Now, you are going to solve the pair at BR the normal way:

U R' U' R U' y R U R'

So the alg becomes:

R' U R U' R' F' U' F R U R' U' R U' y R U R'

This alg is .10 to .15 seconds faster for me than the old alg.
 
The problem with listing this:

[(r' R' U') (L D' L' U L) (R U' R' D R) U]

as an "E" permutation on this page is that the picture has the corners swapping side to side, whereas the algorithm will switch them from front to back. I feel that this needs clarification.

Lament has a point. To match the diagram the algorithm should have (y) before it and (xy') at the end. It does no seem important when you use the alg on a solved cube but it can screw you up if you try to use the alg with your cube arranged by the diagram. The leading y,y',y2 indicates a rotated diagram. (The trailing rotations are not needed I guess because the cube is solved.)
 
In the E perm listed: [x U R' U' L U R U'-R2 w' U' R U L U' R'U]
R2w' can be r2' or r2, to conform with lowercase notation.
Or R2w' can be R2w', to conform with Japanese notation.

Could we please not keep cluttering the thread with non-contributing posts about what we think is wrong with algs (that really isn't)?


While I'm posting in here, my new OH F-perm:
 
Here's my new E perm. It's based off the one being discussed above. I was learning it when I noticed that the last few moves (...U' R U L U' R' U) could be replaced by my 'T' OLL (#24 in the OLL thread), after a bit of rotating. It's not optimal (15 moves HTM, with a rotation in the middle) but it works for me at the moment.

x U R' U' L U R U' L2 x' y2 F' L F R F' L' F

EDIT: As has been raised, I do know that this doesn't actually change what happens to the cube, I was just indicating the way that I perform it. As far as speed goes, I find that my familiarity with the OLL alg outweighs the delay on the rotation (especially as I combine the rotation into the L2.
 
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