Macky's site is good for F2L, but no need to learn the algorithms...
Your from NZ, so am I. How do you get in comps? Are there any here or do you just go over seas?

3 NZers now! Dene, you should host a comp theres quite a few in my class at school who've learnt that would go, the average around 1:30-2min

Well if only it was as simple as that. I would love to but there are many things to consider. For a start, if I were to host a competition, it would be in Christchurch, not Auckland.
 
Most likely, but I've never been to Auckland, I wouldn't have the slightest clue where to start. It would also be difficult to organise things when I could never get there beforehand.
 
Lol, I don't think that really fits in with the context of the situation. It's like:
Person One: "Hey, how's it going?"
Person Two: "I think we should get sponsors."
Person One: "Yea I'm fine thanks, nice day we're having?"
Person Two: "I think we should have the competition at the town hall."

You seem full of ideas, why not get your friends to help you host a competition? I'd be glad to help if you did. I think I may actually ask a couple of guys I know, to see if they would be interested to help me out if I go ahead with anything. They would probably be better at the organising stuff anyway.
 
dunno about christchurch. I might be able to come, because i went to japan twice and have some airpoints, but auckland would probably be a better idea, more people would come
 
hey i have a pll question, if u have heard of this algorithm,
F2 (U/U') L R' F2 L' R (U/U') F2
please tell me how to use it because i dont know when to (other than i know it is a pll alg)
thanks in advance!
 
that is a commutator "u perm" that cycles 3 edges on the same face while preserving orientation.

try doing M U2 M' U2

note the edges it cycles. the "alg" you posted sets up the edges into this position, cycles them, then undoes the setup moves.
 
That's a U permutation. If you do it on a solved cube you can see what it does. It is a 3 edge cycle. I'm not certain if others think so, but I would strongly recommend using: R' U R' U' R' U' R' U R U R2
This does the same thing, but is a lot easier, and also easier to memorise (or at least I think so). There may be a better algorithm though, can't say for sure.
 
I would strongly recommend using: R' U R' U' R' U' R' U R U R2
This does the same thing, but is a lot easier, and also easier to memorise (or at least I think so).
Seriously? I think that Allan is very easy to understand and remember. It's a bit more difficult to execute, but can be done quite quickly with some practice. I use both algs, depending on the case.
 
I dunno, maybe it's just me then :) . I definitely find the 2-gen much more, kind of, natural, to remember. I don't know if that makes sense lol.
 
Hmmm, I actually recall now, originally I learnt that algorithm, but with slightly different cube rotations, and I remember that when I saw the one that I stated above, I took it on straight away. It just seemed better (not just faster, but easier to memorise/better flow/easier to visualise etc). Yet again, maybe it's just me :p
 
I like the non-2 gen one for BLD because it cancels more often- sometimes even down to just 4 moves if the edges are on the same slice.
 
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