• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.
The reason why they're not used is that they're both slower than the standard/main alt algs for those cases. Instead, I would recommend the ones from this sheet: https://docs.google.com/spreadsheets/d/17FBCIInZyqw-fcmIzaQnJ-NqH5JewaoSE050HN0VSwI/edit
It's not my fault that I love RUL and RUD more than RUF.(That doesn't mean that I don't like T perm tho)
CLARIFICATION:I found the Ja by hand and the V on Jessica Fridrich's website.
I have a feeling that you're going to like this post, and maybe (but less so) this post. I guess while I'm at it, this post. User coldsun0630 has some posts in that thread that are pretty good too.
Ok I forgot about shifts and conjugates. If you ignore these, there are only 2 cases of which one is the alg I posted above and the other one is its mirror. Btw I found an easier decomposition for one of those J perms you mentioned.
L' U R U' L U2 R' U R U2 R'
Add corner comm [L', U R U']
Add Sune-R U R' U R U2 R'
combine these:
L' U R U' L U' R' R U R' U R U2 R'
Cancel moves in between to achieve the final algorithm
 
Last edited:
thats not what this thread is for i think
That's correct. The idea is to post new algorithms. Whether they are fast, slow (but if they are, you most likely will be told that they are!), optimal, long, etc. doesn't matter. And if it happens that an alg that someone finds by hand (or with Cube Explorer) already exists and posts it here, at least it wasn't intentional -- as in the worst case scenario is saying "I found this algorithm from this source. Here it is." (Which is what just happened above).

But you did nothing wrong, LukasCubes because you didn't know. Please keep posting (but obviously not like this in this thread). We mean no disrespect or have a lack of appreciation for your effort to share with others!
 
That's correct. The idea is to post new algorithms. Whether they are fast, slow (but if they are, you most likely will be told that they are!), optimal, long, etc. doesn't matter. And if it happens that an alg that someone finds by hand (or with Cube Explorer) already exists and posts it here, at least it wasn't intentional -- as in the worst case scenario is saying "I found this algorithm from this source. Here it is." (Which is what just happened above).

But you did nothing wrong, LukasCubes because you didn't know. Please keep posting (but obviously not like this in this thread). We mean no disrespect or have a lack of appreciation for your effort to share with others!
ok so i got this one by hand a pretty long time

F R' F' R U R U R' U' R U' R'

and F R' F' Rw U R U R' U' R U' Rw'

These are 2 algs (not as fast as the normal ones) but these are my main alg.
 
I am currently working on a Petrus varient where after Petrus EO, you solve the corners while keeping EO then solve L7E at the same time. I got all the ones whete only 3 edges are unsolved. Let me know if I missed any.

Ua Perm: M2 U M U2 M’ U M2
Ub Perm: M2 U’ M U2 M’ U’ M2

RF Ua Perm: z’ M2 U M U2 M’ U M2 z
RF Ub Perm: z’ M2 U’ M U2 M’ U’ M2 z
DR Ua Perm: x z’ M2 U M U2 M’ U M2 z x’
DR Ub Perm: x z’ M2 U’ M U2 M’ U’ M2 z x’
BR Ua Perm: y2 z M2 U M U2 M’ U M2 z’ y2
BR Ub Perm: y2 z M2 U’ M U2 M’ U’ M2 z’ y2

UF-FR-UL Cycle: R M2 U M U2 M’ U M2
UF-UL-FR Cycle: R M2 U’ M U2 M’ U’ M2
UF-DR-UL Cycle: Rw2 U M U2 M’ U Rw2
UF-UL-DR Cycle: Rw2 U’ M U2 M’ U’ Rw2
BR-UB-UL Cycle: R’ M2 U M’ U2 M U M2 R
BR-UL-UB Cycle: R’ M2 U’ M’ U2 M’ U’ M2 R

UF-FR-UB Cycle: y F M2 U M’ U2 M U M2 F’ y’
UF-UB-FR Cycle: y F M2 U’ M’ U2 M U’ M2 F’ y’
UF-BR-UB Cycle: y F’ M2 U M’ U2 M U M2 F y’
UF-UB-BR Cycle: y F’ M2 U M’ U2 M U M2 F y’
UF-DR-UB Cycle: y F2 M2 U M’ U2 M U M2 F2 y’
FU-UB-DR Cycle: y F2 M2 U’ M’ U2 M U’ M2 F2 y’

DR-UR-UL Cycle: U2 S' U2 S
DR-UL-UR Cycle: S' U2 S

Currently Workin on a doc about this

pretty much L7E on Petrus (so its only the U and R face edges) but they are oriented and the corners are already solved. If possible you can help me find new algs on all of them. You can work on 3-4-5 edges unsolved as I have not started on the 6 edges unsolved yet. I am currently working on 5.
 
Last edited:
All the algs that I am developing for 5-style are hosted here, https://github.com/abunickabhi/5-style
ok im not making a blind method but what is it?

Edit: All of the edges are already oriented so there is way less cases. You can go on the document and at the bottom, put some 5-style edge algs but all are on the U and R layers and are oriented if you want.
 
Last edited:
Some ELL case:
R U' (R' M') U' R U2 R' U r' R2 U R' = [R U' R' M' U' R : U2]

Has a minor regrip for the U2 unless you can eido it, which I can't, but it's still a bit faster than the MU algs ([M' U' M U' M' : U2] and mirrors) for me. Haven't timed it for big cubes yet, but I'll probably replace the RUF alg (F R U R' U' F' R' U' R' F R F' U R) with this one just to keep the angle consistent.
 
Some ELL case:
R U' (R' M') U' R U2 R' U r' R2 U R' = [R U' R' M' U' R : U2]

Has a minor regrip for the U2 unless you can eido it, which I can't, but it's still a bit faster than the MU algs ([M' U' M U' M' : U2] and mirrors) for me. Haven't timed it for big cubes yet, but I'll probably replace the RUF alg (F R U R' U' F' R' U' R' F R F' U R) with this one just to keep the angle consistent.
if this is a reply to my post from before, all edges are already oriented
 
if this is a reply to my post from before, all edges are already oriented
It's not, and also learning (oriented) L7E seems like a bad idea. It could have efficiency rivalling F2L+ZBLL (L6C is probably on par with F2L if you gen optimised CLL/EG algs; L7E is probably slightly worse than ZBLL but completely RU 2-gen-able), but it doesn't really have a clear advantage, which means you're treading unexplored territory. Optimised F2L/multislot algs and ZBLL accomplishes the same thing and you don't have to go to the trouble of generating the algs yourself.

Keep in mind that you're already tackling one super-large alg set (1LLL), and you're not even going at it particularly quickly. If you keep diverting your attention by learning other random large alg sets that happen to catch your fancy, you likely won't ever finish any of them.

:eek:o: pN 4x4 alg (found this from cuberoot):

Code:
r U r' U' Rw' F Rw2 U' Rw' U' Rw U Rw' F' R U R' U' Rw' D' Rw U2 Rw' D Rw
Yep, and I already posted this here in May, lol. (And added it to SCDB quite some weeks ago too.)
 
Back
Top