jperm variation: adj 2flip + corner permutation

r U R' F' R U R' U' R' F R2 U' r'
 
another jperm variation
r U r' F' R U R' U' R' F R r U' r'
opposite edges flip + adjacent corner swap
 
I don't know about that, but I assume it's known. I just came up with it messing around.

After seeing Felix use them in his walkthru vid, I started using those for OH... just because the "standard" alg uses wide turns which I still have trouble with for OH. But I'm pretty adept at S/AS and FRU move combos. It was just what I needed. So I think it's pretty useful to have them on this thread. Thanks for adding them.

Anyone else use these algs for F2L? I found them first on Petrus' site for suggested solutions to Step 4.

R' U2 R' U' R' U' R U2 R
R U2 R U R U R' U2 R'
 
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After seeing Felix use them in his walkthru vid, I started using those for OH... just because the "standard" alg uses wide turns which I still have trouble with for OH. But I'm pretty adept at S/AS and FRU move combos. It was just what I needed. So I think it's pretty useful to have them on this thread. Thanks for adding them.
They are also here. Personally I already knew these cases, but I'm sure it's a useful video for some people.
 
R U2 R' U2 l' U R' D' R' D R' U'. Pretty good ZBLL? Not sure if there is a better alg, I just found this nice and other than the first D' it's pretty smooth as well as being optimal. You could also rotate after the second U2 and finish of the wide Antisune, which is how I think I'll do it for OH.
 
This may have been posted before, but I'm surprised at how very few people know it.
OLL 1: R U' R2 D' r U' r' D R2 U R'
OLL 2: R U' R2 D' r U r' D R2 U R'

They're both quite easy to sub 1 (at least I think they are)
 
Following up on my last (?) post, a 5x5 edge pairing case:

[2r' 3r' U' 3r: [R',F][R,U']] = 2r' 3r' U' 3r R' F R F' R U' R' U 3r' U 3r 2r
[2r 3r2' U' 3r: [R,U'][R',F]] = 2r 3r2' U' 3r R U' R' U R' F R F' 3r' U 3r2 2r'

Not listed all variants (12 for 3 edges in LL I think, not considering edges in slots), might try to figure out a few more so that it's easy to setup to at least one of them.
 
This was requested in The "Redquest an Alg" Thread. I decided I'd post it here as well.

If all 3 edges are permuted correctly, rotate about UFR so that the misoriented edges are in the U layer
If one edge is permuted correctly, rotate about UFR so that it is in the RF position
If no edges are permuted correctly, rotate about UFR so that the edges are oriented (if possible)

Remember, you can use mirrors or inverses of the alg to affect the corners differently or create cancelations. I tried to get an algorithm for each case that starts/ends with U, R, and to aid in cancelations.
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Case 1: Note that an optimal J-perm is also 10 moves (HTM) + AUF
visualcube.php

U R2 B2 D2 L2 D' L2 D' B2 R2
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Case 2:
visualcube.php

U' R U' B U B' U R'
(R U' R' U) (R' F R F')

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Case 3:
visualcube.php

R' L F' R F' R' F' R F2 L'
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Case 4:
visualcube.php

R F R' D B R' B' D' F'

Case 5:
visualcube.php

F' R' F D' L' F L D R
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Case 6:
visualcube.php

(U' R U R')

Case 7:
visualcube.php

(R U' R' U)
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Case 8:
visualcube.php

U F' L F' L' F2 U'
F R' F' R2 U' R' U
F R' F' R2 U' R' U

Case 9:
visualcube.php

U F2 L F L' F U'
U' R U R2 F R F'
F' U F U2 R U R'
 
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As it transpires, learning full OLLCP for the sune lightning bolt case (usually solved with wide sune) is pretty easy, I can't decide whether it's worth the extra moves though...

Pure: r U R' U R U2' r'
Right swap: F R' F' R U2 R U2' R'
Back swap: L' U2 L U2 L F' L' F
Left swap: R U' R' U' F' U2 F U2 R U2 R' -or- R U' L' U R' U L U F R U2 R' U' F' -or-
L U' R' U L' U' R U F U R U' R' F' (can't decide which one I like the most, or dislike the least :P)
Front swap: (y2) R' U2 R U R' U R2 U R' U' R' F R F' -or- F R U' R' U' R U R' F' R U R' U R U2 R'
Diag swap: R' U2 R U R' U R U' F R U R' U' F'
 
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