Third option: solve PLL parity in a single alg.Which is better and faster?
- recognising that you have PLL + parity, and doing the parity from any angle, not regarding what PLL you get afterwards
OR
- Recognising that you have PLL + parity, finding and angle to do a suitable PLL from, and doing said PLL so you end up with opposite swap PLL Parity
Around half of the adjacent-CP cases have algs that are (probably) better than doing normal PLL + normal PLL parity in either order. E.g. R U' L U2 R' U 3r' r2 U2 r2 u2 2R2 u2 is much shorter than normal parity + J perm and is mostly RU-ish.
Third option again: u2 r2 U2 2R2 U2 r2 u2. Pretty much a toss-up between this and r2 F2 U2 2R2 U2 F2 r2 if you don't want (many) slice moves.i hate doing slice moves
which is faster parity alg ?
Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2
or
Rw2 F2 U2 Rw2 R2 U2 F2 Rw2 ???
