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Joker

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Make one center, make an opposite center. Make a third, then one adjacent to the third. Then finish the last two.

For the first four, try to form 1x3 blocks before you insert them to their proper place. Color neutrality is nice to use, too, as you can just do what's easiest, but it shouldn't result in much different. Other than that, I'm not sure what to tell you, centers just require more practice and lookahead.
I do pretty much all of that, looks like I'm just gunna practice lookahead for hours...
well you could do the inverse and then see what it does and when to use it

QFT. Just do that if you can't see the pics.

The algs don't show up. I'm guessing they are part of the pics.
Could you post the algs here so I could inverse them please? :D

Oh and if someone could make a tut on youtube that'd also be great
 
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ManSkirtBrew

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5x5x5 Last two edges q

Hi all. Just got a V-cube and on my second solve. I'm basically using Arnaud van Galen's method of pairing edge pieces. His video is a bit confusing, in that he doesn't talk about orientation of the pieces, so I'm mostly working it intuitively. Which is fun :)

So here's my question: I'm up to the last two edges. Last time I had a parity case just like in the video, so it was easy to solve. This time, I'm confused and could use some help. Here's the cube.

lastedge.jpg

I can't do the parity case shown in the video because the orange/blue edge in the uL layer is flipped the wrong way. I also can't do the normal insertion because I don't have a scratch edge to work with.

How do I attack this?

Thanks,

-Joe
 

ManSkirtBrew

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Thanks! Now I've read several people saying you only need to know 2 algs for 5x5x5. There are a lot more than 2 there. Should I have planned ahead somehow to avoid this situation?

-Joe
 

cyoubx

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Thanks! Now I've read several people saying you only need to know 2 algs for 5x5x5. There are a lot more than 2 there. Should I have planned ahead somehow to avoid this situation?

-Joe

Uh oh...I only use 1 haha. You can flip the entire tredge on one side, slice, flip, and slice back.
 

Hiero

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You can plan ahead to avoid using that many algorithms. The other option is to use several algorithms but use them several times. I only know three algorithms, so with your case I would apply this one to switch one piece over Ll' U2 Ll' U2 F2 Ll' F2 Rr U2 Rr' U2 Ll2. Once the piece is switched over, when one center edge is flipped incorrectly then I do Rr2 B2 U2 Ll U2 Rr' U2 Rr U2 F2 Rr F2 Ll' B2 Rr2
 

ManSkirtBrew

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Uh oh...I only use 1 haha. You can flip the entire tredge on one side, slice, flip, and slice back.
...I got as far as "flip the entire tredge" and you lost me. Slice? Flip what?

And would you mind sharing what the 1 algorithm is for? I'm currently working on 3x3x3 OLL algs, so for now I don't want to memorize 5x5x5 ones if I can get away with just 1 or 2. My poor widdle brain can only handle so much at a time ;)

Thanks,

-Joe
 

ManSkirtBrew

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@Freshcuber: it's both so far. It's certainly heavy, but it feels good in the hand. It turns fast and easily with a nice clicky noise. It hasn't locked or popped, but I'm not pushing it hard yet.

The weirdest part is how small the cubelets are compared to the 3x3x3. I picked up my GuHong after playing with the V5 for a while, and it seemed like an enormous novelty cube :)

-Joe
 

Meep

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...I got as far as "flip the entire tredge" and you lost me. Slice? Flip what?

And would you mind sharing what the 1 algorithm is for? I'm currently working on 3x3x3 OLL algs, so for now I don't want to memorize 5x5x5 ones if I can get away with just 1 or 2. My poor widdle brain can only handle so much at a time ;)

Thanks,

-Joe

You could do everything but parity (single edge flip) using

d (R U R' F R' F' R ) d'
which is basically:
(slice) (flip FR edge) (slice back)

That will move piece B to A while preserving the Xs and flipping the Os. It will only affect those 2 edges.

X-----B
X-----O <-- F Face
A-----O


When you're onto your last edge, it'll either be solved or have a single edge flip case which can be fixed with:

(Position piece in UF)
r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2
 
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cyoubx

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If the two wing edges are flipped, I use: (Rr)' U2 (Ll) F2 (Ll)' F2 (Rr)2 U2 (Rr) U2 (Rr)' U2 F2 (Rr)2 F2
This algorithm as a pure form as well (just don't turn the outer layers), but for a 5x5 solve, it won't really matter.

As for my original post, I figured my "instructions" were obscure.
It's hard to explain in text, but I'll try.

Hold the cube like it's held in the picture.
R U R' F R' F' R (flips the tredge)
u (small u)
L' U' L F' R F R' (flips the left tredge)
and slice back (u')

These aren't really algorithms, I just wrote them in notation. What the tredge flipper does is it places a bad tredge on the U face, then places it down again, but in the opposite orientation. I hope this helps.
 

ManSkirtBrew

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Ok, I'm starting to get the hang of it. When I hit a weird situation I use another edge to bust it up. Certainly not the most efficient way to do it, but intuitive and fun. Now I kinda want bigger cubes but someone else to scramble them XD

For giggles I timed myself just now: 13:40. I guess not too bad for only having solved it 5 times so far ;)

-Joe
 

tx789

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5x5 edge help

I can solve a 5x5 now in under 5 min just or just over 6 min (5:40-6:20)
The Centers take 1:15-1:30 and my 3x3 solve at the end is 50 ish the edge how ever take 3min-4min Help please:confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused:
 

cincyaviation

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I can solve a 5x5 now in under 5 min just or just over 6 min (5:40-6:20)
The Centers take 1:15-1:30 and my 3x3 solve at the end is 50 ish the edge how ever take 3min-4min Help please:confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused:
What kind of pairing are you using?
 
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