guysensei1
Legend
A certain 2GLL.
R U R D R2 D2 R U R' D2 R2 D' R' U2 R'
R U R D R2 D2 R U R' D2 R2 D' R' U2 R'
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Ew. What could be simpler than (M' U M) U2 (M' U M)?
r' U' R2 U' R2 U2 r OLS I've been using for a while, figured I'd post it.
The inverse of that alg seems to be more useful. I might actually start using it.
Already on the speedsolving wiki, I only use it as ZBLS.
1LLL: F R' F' R U R U' R' F R U' R' U' R U R' F'. I noticed that when I got this case I was doing sexysledge twice with the T perm, which does the same as doing the inverse of sexysledge so I got this, pretty easy to recognize.
You see where it says moves? Click there and select algorithm or just add "&type=alg" to the end of your URL.How do you get alg.cubing.net to set up the alg without actually writing down the inverse alg into the setup space?
I sometimes use:1LLL: F R' F' R U R U' R' F R U' R' U' R U R' F'. I noticed that when I got this case I was doing sexysledge twice with the T perm, which does the same as doing the inverse of sexysledge so I got this, pretty easy to recognize.
Better and easy to mirror.I sometimes use:
[y] R U2 R' U' R U' R' r' U2 R U R' U r
or
[y] R U2 R' U' R U' R' U2 l' U2 L U L' U l
for this OLLCP, and it solves that 1lLL too.
You see where it says moves? Click there and select algorithm or just add "&type=alg" to the end of your URL.
Last thing:
z r R' y' x r' R r R' y' R F R' r', My skewb pure peanut alg. I use this notation. Finger tricks are pretty weird.
Do you do it regripless? I don't see how I could get that faster than mine, also in a solve you'll have to do a z2/x2.I recommend l r' l' r f r' l r l' f'It's a commutator found by Robert Yau.
Came up with this oll alg
R U2 R' M' U' R U' R' U M
10 mover just like the standard one. 2 moves cancelled with the OLS case after taking out f2l.
Cookie for this one atleast please.me gusta
I think it would be better for COLL than OLL. R' U' R' D' R U R' D R2 might be better for OLL from that AUF.I came up with this OLL algorithm for a T OLL: L' U R' U' L R U2 R' U' R
I figured out a pretty neat F2L algorithm from just messing around. It is Case #03 here: http://www.cubewhiz.com/f2l.php
I don't know if someone already uses it or it's completely new.
F' R U R' U' R' F' R
It's can be executed pretty fast, and I think it's faster or as fast as the algorithm listed on the site.