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Underwatercuber
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Discussion on it can be found here, be sure to raise your voice!
https://github.com/thewca/wca-regulations/issues/757
https://github.com/thewca/wca-regulations/issues/757
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Rotations don’t count for how many permutations a cube hasI think this is a horrible idea and it shouldn’t happen.
but then there are 43 quintillion possibilities on a 3x3. And 1 rotation counts as a different possibility. I can see where they could possibly come from but i still think they should not be removed. As for wide moves, I feel the same way. They are technically doing a normal move and rotation but if you have ever tried to do a wide move alg without the wide moves it’s really hard to translate. I completely disagree with this.
It's not tho. Just look at what the color of the face you're turning is.if you have ever tried to do a wide move alg without the wide moves it’s really hard to translate.
They are technically doing a normal move and rotation but if you have ever tried to do a wide move alg without the wide moves it’s really hard to translate. I completely disagree with this.
hahahaI highly disagree that they should remove fmc rotations as it makes it funner and you can have more creative solutions
Wow I’ve been burned And attacked.You don't have much experience with FMC, you don't really use algs. One reason the WRC wants to do this is for beginners.
There is an advanced technique made slower by removing these moves since you need to convert your skeleton multiple times.
But it's beginners in particular that WILL use algorithms, some of which will inevitably use wide moves and rotations. Having to re-write an algorithm so it has no wide turns isn't trivial if you're a beginner, it would use up time, require double-checking, any errors you make might result in you having to solve+rescramble etc.You don't have much experience with FMC, you don't really use algs. One reason the WRC wants to do this is for beginners.
I use ZBLL in like a third of my FMC attempts, but then again, I also suck at FMC now, so…also I know you don’t use algs MOST OF THE TIME you still use algs occasionally.
There's a huge gap between these two kinds of "beginners":But it's beginners in particular that WILL use algorithms, some of which will inevitably use wide moves and rotations. Having to re-write an algorithm so it has no wide turns isn't trivial if you're a beginner, it would use up time, require double-checking, any errors you make might result in you having to solve+rescramble etc.
I actually like the square bracket notation too. x/y/z is kind of arbitrary—while the standard is to have them in counterclockwise order (right hand rule or whatever it's called), that alone doesn't uniquely define which direction should have which label. In fact, it makes more sense to me that x/y/z should be R/B/U rather than R/U/F.And I like [ R ], [ U ] or [ r ], [ f ] etc notation for cube rotations, they're far more intuitive than the more mathematical x,y,z. And if you're not familiar with them, they are trivial to learn. So both these should be kept.
It’s a more advanced event and you have an entire hour to get a solution so the WRC doesn’t really careI’m perfectly fine if wide moves go, but rotations? NO! That’s just going to discourage new FMC solvers from competing!
TrueIt’s a more advanced event and you have an entire hour to get a solution so the WRC doesn’t really care