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The Petrus "Example Solve" Game!

ProStar

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PetrusQuber

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NEXT : B2 U2 B2 U2 R D2 L2 R2 B2 R' D2 F U R' D2 R B' F2 U2 R' B2
z’ y’//inspection 0,0
U R D L2 F’ L’ F L2//2x2x2 8,8
U R L U L’//2x2x3 5,13
z x’ L F’ L‘ R U R’//EO 6,19
y’ U’ R U’ R2 U’ R U R2 U2 R’ U’ R U’ R2//F2L 14,33
U2 r U2 R2 F R F’ R U2 r’//COLL 10,43
U R U’ R U R U R U’ R’ U’ R2//EPLL 12,55

Please feel free to critique! 2x2x2 was meh, I didn’t foresee that I would make an expansion pair during first step, but hey, I’ll take it. 4 bad edges, normal. CFOP like F2L. Standard COLL and EPLL.
 
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z’ y’//inspection 0,0
U R D L2 F’ L’ F L2//2x2x2 8,8
U R L U L’//2x2x3 5,13
z x’ L F’ L‘ R U R’//EO 6,19
y’ U’ R U’ R2 U’ R U R2 U2 R’ U’ R U’ R2//F2L 14,33
U2 r U2 R2 F R F’ R U2 r’//COLL 10,43
U R U’ R U R U R U’ R’ U’ R2//EPLL 12,55

Please feel free to critique! 2x2x2 was meh, I didn’t foresee that I would make an expansion pair during first step, but hey, I’ll take it. 4 bad edges, normal. CFOP like F2L. Standard COLL and EPLL.
2x2 : If you had used no inspection, you could have done a 6 move 2x2 : R' L2 u' B2 U b'
223 : using an r' instead of an L' at the end would have saved a cube rotation.
EO : Would have done z' x' F' U2 R' L F R L' instead so that you would have your cross edge in and no rotation before F2L
F2L : Great!
COLL : Don't know COLL so dunno
EPLL : MU U perm is faster
 

PetrusQuber

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Thanks!
2x2x2 The problem is, I really need to expand my thinking time during inspection, I wouldn’t have found that just by looking quickly around. I’m going to work on checking as many 2x2x2s as possible before starting.

2x2x3 - yeah, I realise now :)

EO - confusion? It doesn’t solve EO, and also cross edge is bad in terms of efficiency?

F2L - yay, a bright spot in my solve :p

COLL - N/A

EPLL - I think they’re similar speeds. Last I checked, Feliks uses RU.
 
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Thanks!
2x2x2 The problem is, I really need to expand my thinking time during inspection, I wouldn’t have found that just by looking quickly around. I’m going to work on checking as many 2x2x2s as possible before starting.

2x2x3 - yeah, I realise now :)

EO - confusion? It doesn’t solve EO, and also cross edge is bad in terms of efficiency?

F2L - yay, a bright spot in my solve :p

COLL - N/A

EPLL - I think they’re similar speeds. Last I checked, Feliks uses RU.
EO is done closer to ZZ style in my example. you do the EO from the front, like your colours are the F U and D colours. Most people use MU and Feliks uses slightly outdated algs.
 

PetrusQuber

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EO is done closer to ZZ style in my example. you do the EO from the front, like your colours are the F U and D colours. Most people use MU and Feliks uses slightly outdated algs.
I’m still confused...Example solve doesn’t work...
As for the MU U Perms - I might actually switch, since
A. Similar speed everyone says
B. Maybe faster
C. Looks flashier to non-cubers
D. M moves are gud, I like them, why my Z and H Perms are M U
 

ProStar

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I’m still confused...Example solve doesn’t work...
As for the MU U Perms - I might actually switch, since
A. Similar speed everyone says
B. Maybe faster
C. Looks flashier to non-cubers
D. M moves are gud, I like them, why my Z and H Perms are M U
You've said that M moves hurt your hand, so they might not be the best choice for you
 

PetrusQuber

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Nonono, they’re OK, I was just talking about the uncomfortable stretch to do a U after M (I can’t move my hand, or it’ll be moving back down again to do the M2) which is why I use U’ after M2 in an H Perm instead of a U.
 

ProStar

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