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The Petrus "Example Solve" Game!

ProStar

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This thread will be similar to the thread for Roux example solves, except for Petrus.

So, I give a scramble, and you write down your own Petrus solution. The solution can either be a "first try solution", which means you would do that during a regular speedsolve (or you can even do an actual speedsolve and reconstruct your solution); or you can do a Petrus style FMC (e.g., searching for the best 2x2x3, experimenting with EO and LL, and so on). But please note what type of solution you found. After the reconstruction, post another scramble(you can just generate them from whatever timer you use)

Here's the first scramble: D2 F' D F' D' L F2 R' U' B2 D R2 F2 B2 D R2 L2 U L2 R'
 
Next: D F2 D2 R' D R2 F' L' D L2 U2 R2 L2 B2 L2 F L2 D2
y'
U L U' R2 F'
y' R' F' R U R' F' R F'
y' U2 R' y'
U' R' U' R2 U R2' U R U R' U R U' R' U R
F R' U R U' F' U R' U' R

Next: F2 R U2 R U2 R F' D2 L2 D2 L F' R2 D R' F D' B2
 
R2 F' U F U' L' E2 L2 u2 //S1+2
x U2 R' F R F2 U2 F U' R' U R y U R U R' //S3+4
L U' R' U L' U' R U2 y R2 x D2 R U2 R' D2 R U2 R //S5+6+7

Next: D2 L2 U2 L2 B' L2 U2 B2 U2 B F2 U' L2 U F R U' R2 D2 F2 R
 
F B' U' L2 F L2 D F2 B2 R' U2 L' B2 R' L2 D2 B2 R2 F2 B' L

y' F2 L2 U' D L2 U2 L' //S1
R U2 F' U' F' U' //S2
z' U R' F R //S3
y' R' U2 R2 U2 R' U' R2 U2 R U R' U2 R //S4
r U R' U' r' F R F' //S5+6 (Clix)
R2 U S' U2 S U R2 U' //S7 (Allan)

Very orthodox.

Next: B2 R2 U2 F R2 B R2 F2 U2 R2 B D U L F' L U F L2 R' U
 
R2 F' R2 D2 R2 B R2 U2 F' L D R B' U L2 F' U' F2 R

Inspection : z y'

2x2x3 : U b2 u r U' r' E L U2 L' U r B R2 U' M U M' U M' U2 M U2 r2

EO : F' U2 F2 R2 F'

F2L : U' R2 U' R' U R' U2 R U' R' U' R' U2 R U2 R' U R

Corner orientation : U' R U2 R2 U' R2 U' R2 U2 R

Corner permutation : R U R' F' R U R' U' R' F R2 U' R' (Jperm)

Edge permutation : M2 U M U2 M' U M2 U'

78 !? I'm so bad :(

Next : F' D2 L2 F' D2 U2 R2 F' R2 B2 U2 D L2 F L2 R D2 B2 L D
 
Inspection : z y'

2x2x3 : U b2 u r U' r' E L U2 L' U r B R2 U' M U M' U M' U2 M U2 r2

EO : F' U2 F2 R2 F'

F2L : U' R2 U' R' U R' U2 R U' R' U' R' U2 R U2 R' U R

Corner orientation : U' R U2 R2 U' R2 U' R2 U2 R

Corner permutation : R U R' F' R U R' U' R' F R2 U' R' (Jperm)

Edge permutation : M2 U M U2 M' U M2 U'

78 !? I'm so bad :(

Next : F' D2 L2 F' D2 U2 R2 F' R2 B2 U2 D L2 F L2 R D2 B2 L D
Maybe learn full PLL/COLL to decrease movecount, and also work on blockbuilding. 2x2x3 should not take 20 moves, and F2L shouldn’t take 20 either. Try some proper, slow solving FMC, and find better solutions ;)
 
NEXT : B2 U2 R2 U2 L2 B D2 B2 R2 F' D2 R B D' L' F' D' B2 D L2 B' —
(z2)
U // A Single Corner-Edge Pair
F2 // Connect Edge w/ Center
B U' // Combine to Form Square
B // Solve Remaining Edge
L2 // 2x2x2 Block
F2 // Another Single Corner-Edge Pair
U' R F' // Combine to Form Square
U // 2x2x3 Block
l' // Setup Four Flipped Edges
S' U S // Orient Four Edges, Two Left
F' U' F // Orient Final Two, EO is Finished
U' R U2 // Form Right Square
R2 // Solve Square, Making F2L-1
U' R U R' // Pair-Up Last Pair
U2 R U' R' // Insert, Completing F2L
U2 F' r U R' U' r' F R // COLL
M2 U M' U2 M U M2 // EPLL
-46 moves

Next: B2 L2 B2 U' B2 D2 B2 U' B2 F2 D' B' R F' D' B2 D' R D U'
 
Last edited:
Maybe learn full PLL/COLL to decrease movecount, and also work on blockbuilding. 2x2x3 should not take 20 moves, and F2L shouldn’t take 20 either. Try some proper, slow solving FMC, and find better solutions ;)
The only decent thing about my solve is EO...
 
Next: D' U2 B D2 F' R2 F' L2 B2 D2 R2 D' B' U B' R U2 F L'
(z2 y)

L' D L' F2 L2 // 2x2x2 (5/5)
U' F' U F2 // 2x2x3 (4/9)
L' D B' D' // EO (4/13)
L R2 U' R2 U' // F2L (5/18)
R' U' R U' R' U // COLL (6/24)
M2 U' M' U2 M U' M2 // EPLL (7/31)

31 moves Petrus. That's what you call efficiency. ;)

Next: R2 F' D L2 D L2 U' F2 U' R2 F2 D R2 B2 L' B D L B L D
 
Last edited:
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