cringeycuber101
Regular
- Joined
- Nov 23, 2019
- Messages
- 41
yeah but it's not like you know full zbll.people can already plan EOcross in inspection, and some can do XEOcross, and even with eo cross its still more efficient than cfop if you include zbll
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yeah but it's not like you know full zbll.people can already plan EOcross in inspection, and some can do XEOcross, and even with eo cross its still more efficient than cfop if you include zbll
yeah but it's not like you know full zbll.
i dont use zz but there are plently of zz users who have learnt full zbll, its very possibleyeah but it's not like you know full zbll.
Yes, everyone knows that less moves, <RUL> gen, and no rotations is worse than <RLFBUD>, more moves, and rotations.so that you don't have to rotate, but in reality, all of the rotations combined is faster than all of those moves.
So @cringycuber101 you're just not going to respond to valid arguments?How is <RUL> worse than <RULFBD>? Also, how do you know M moves are worse?
Evidence?
Have you ever heard of OCLL/PLL?
Yes PLEASE also some common sense and a bit of sense in math would helpPeople on the forums should take debate/logic classes.
HAS NO ONE HEARD OF SAMPLE SIZE ISSUES???yes, but no one in the top 100 in the world uses it, and is it alg based. Algs are quite important, because you can execute it very fast.
These were all great arguments, much better then the others who just claimed ZZ is better without proof. I do think though that because of the moves used at the beginning which solve nothing, only orient pieces (I'm talking about the moves before EO cross/extra moves during cross) make ZZ not better than CFOP. I think if you learn full ZBLL the methods are about equal.Why ZZ>CFOP:
CFOP:
Cross=5
F2L=28 (7 per pair)
OLL=10.02
PLL=12.95
Rotations=2
Total=57.97 SETM
With XCross:
XCross=9
F2L=21 (7 per pair)
OLL=10.02
PLL=12.95
Rotations=2
Total=54.97 SETM
ZZ:
EOCross=9
F2L=28 (7 per pair)
ZBLL=15.30
Rotations=0
Total=52.30 SETM
With XEOCross:
XEOCross=14
F2L=21 (7 per pair)
ZBLL=15.30
Rotations=0
Total=50.3 SETM
From this we can see that ZZ is slightly more efficient CFOP in terms of movecount. Tricks can be used in both to lower that and pretty much cancel out.
Sources for alg movecount is from Train Yu.CFOP has RUFD and LUFD pairs with about 60% to 40% right to left. ZZ has RUD and LUD pairs with a 50/50 split.
All of ZZ F2L cases can be found in CFOP but not vice versa. You don't have most of the bad cases (none of the edge flipped in slot with corner in slot cases) and almost all of the good cases (including keyhole inserts, 2 gen spam etc.) You can't say that you have regrips with ZZ because EOCross almost completely removes them.CFOP has many extensions, but then so does ZZ. They cancel out.
ZBLL is too many algs, but it isn't. You can definitely learn all minus sunes and anti sunes in a year.
XEOCross/EOCross+1 is amazing but pretty difficult and is slightly less work than seeing cross+2, but when done it is amazing. It is also possible about 50% of solves imo.
Blind spots in ZZ are a thing but not really because EO is solved. This means that you already know half the information of any edge on the cube. You also get blind spots in CFOP, so again, it cancels out.
With EO being solved, it's even easier to optimise F2L because you have half the number of cases. This means that tps can be even higher.
ZZ hasn't got a lot of users because it's bad is the wrong way of looking at it. ZZ is currently slow because it doesn't have a lot of users. I know of 2 other ZZ users in my country. That's compared to the several hundred CFOP users and around 10 Rouxers. ZZ has little to no chance of being picked up by some fast kid compared to CFOP.
The argument about why haven't fast people switched has 2 solutions:
Also, ZZ with EOCross is as much CFOP as CFOP with XCross is Petrus. Ie. It's not.
- They are already sub 8 with CFOP so why put in loads of effor for something that would mean that they might get faster instead of definitely getting faster by doing some CFOP thing better?
- They think that ZZ is worse because everyone is telling them that it's worse, especially if they're using EOLine.
ZZ is beter than CFOP because it has a slightly lower movecount and better ergonomics, plus other factors. Of course the difference isn't vey large, but I do think that the position that they are equal is much more tenable than CFOP is better than ZZ (which is absurd given the above evidence).
EO is really similar gen to CFOP.These were all great arguments, much better then the others who just claimed ZZ is better without proof. I do think though that because of the moves used at the beginning which solve nothing, only orient pieces (I'm talking about the moves before EO cross/extra moves during cross) make ZZ not better than CFOP. I think if you learn full ZBLL the methods are about equal.
These were all great arguments, much better then the others who just claimed ZZ is better without proof. I do think though that because of the moves used at the beginning which solve nothing, only orient pieces (I'm talking about the moves before EO cross/extra moves during cross) make ZZ not better than CFOP. I think if you learn full ZBLL the methods are about equal.
But it means that after you have done everything you have planned in inspection less pieces on the cube are in their correct spots, this makes lookahead slightly worse. But the fact that every solve you can use ZBLL cancels this out and makes the methods equal (if you know full ZBLL)Doing EO doesn't just "solve nothing". While it doesn't directly solve any pieces, it makes the rest of the solve easier and improves F2L
I think lookahead is also an important factor, and I think CFOP with ZBF2L and ZBLL would likely have the same or similar movecount as ZZ. Also I think the ZBLL recognition probably cancels out the same amount of time as the extra moves in OLL and PLL takeWhy ZZ>CFOP:
CFOP:
Cross=5
F2L=28 (7 per pair)
OLL=10.02
PLL=12.95
Rotations=2
Total=57.97 SETM
With XCross:
XCross=9
F2L=21 (7 per pair)
OLL=10.02
PLL=12.95
Rotations=2
Total=54.97 SETM
ZZ:
EOCross=9
F2L=28 (7 per pair)
ZBLL=15.30
Rotations=0
Total=52.30 SETM
With XEOCross:
XEOCross=14
F2L=21 (7 per pair)
ZBLL=15.30
Rotations=0
Total=50.3 SETM
From this we can see that ZZ is slightly more efficient CFOP in terms of movecount. Tricks can be used in both to lower that and pretty much cancel out.
Sources for alg movecount is from Train Yu.CFOP has RUFD and LUFD pairs with about 60% to 40% right to left. ZZ has RUD and LUD pairs with a 50/50 split.
All of ZZ F2L cases can be found in CFOP but not vice versa. You don't have most of the bad cases (none of the edge flipped in slot with corner in slot cases) and almost all of the good cases (including keyhole inserts, 2 gen spam etc.) You can't say that you have regrips with ZZ because EOCross almost completely removes them.CFOP has many extensions, but then so does ZZ. They cancel out.
ZBLL is too many algs, but it isn't. You can definitely learn all minus sunes and anti sunes in a year.
XEOCross/EOCross+1 is amazing but pretty difficult and is slightly less work than seeing cross+2, but when done it is amazing. It is also possible about 50% of solves imo.
Blind spots in ZZ are a thing but not really because EO is solved. This means that you already know half the information of any edge on the cube. You also get blind spots in CFOP, so again, it cancels out.
With EO being solved, it's even easier to optimise F2L because you have half the number of cases. This means that tps can be even higher.
ZZ hasn't got a lot of users because it's bad is the wrong way of looking at it. ZZ is currently slow because it doesn't have a lot of users. I know of 2 other ZZ users in my country. That's compared to the several hundred CFOP users and around 10 Rouxers. ZZ has little to no chance of being picked up by some fast kid compared to CFOP.
The argument about why haven't fast people switched has 2 solutions:
Also, ZZ with EOCross is as much CFOP as CFOP with XCross is Petrus. Ie. It's not.
- They are already sub 8 with CFOP so why put in loads of effor for something that would mean that they might get faster instead of definitely getting faster by doing some CFOP thing better?
- They think that ZZ is worse because everyone is telling them that it's worse, especially if they're using EOLine.
ZZ is beter than CFOP because it has a slightly lower movecount and better ergonomics, plus other factors. Of course the difference isn't vey large, but I do think that the position that they are equal is much more tenable than CFOP is better than ZZ (which is absurd given the above evidence).
So I can learn ~70 algs and be fast, or learn ~500 algs and be fast? Tough callif you know full ZBLL
This is true but most advanced CFOPers know at least a couple of hundred algs.So I can learn ~70 algs and be fast, or learn ~500 algs and be fast? Tough call
If ZBLL recog takes up that much time you're recognising ZBLL incorrectly.I think lookahead is also an important factor, and I think CFOP with ZBF2L and ZBLL would likely have the same or similar movecount as ZZ. Also I think the ZBLL recognition probably cancels out the same amount of time as the extra moves in OLL and PLL take
I mean you use about 3 extra moves to know half the information about every edge at any time, so there's a big advantage there and I agree that ZBLL is, in most cases, necessary.These were all great arguments, much better then the others who just claimed ZZ is better without proof. I do think though that because of the moves used at the beginning which solve nothing, only orient pieces (I'm talking about the moves before EO cross/extra moves during cross) make ZZ not better than CFOP. I think if you learn full ZBLL the methods are about equal.
Just to be clear you can't (ever) use the argument that a method is best because the top cubers use it. Or that a method is best because most of the top cubers use it. Or that a method is bad because no one uses it.
Imagine hypothetically that tomorrow, a supercomputer invented an insane method that was so clearly and obviously WAY better than anything ever before created. How many people use that method? Zero. Any method always starts with zero users. The day that CFOP was invented by Jessica Friedrich (and possible others), no one used it. The day that Waterman invented his method, no one used it. The day that Roux was invented, no one used it.
Using the argument that a method sucks because no one uses it means that CFOP sucks because there was a day when no one used it.
In the 80's when cubing was dominated by Minh Thai and Marc Waterman, both corners first solvers, who beat CFOP solvers, you could say that CFOP sucked because no top cubers used it. But CFOP doesn't suck, it is an excellent method. But there was a time when no top cubers used it.
Just to be clear you can't (ever) use the argument that a method is best because the top cubers use it. Or that a method is best because most of the top cubers use it. Or that a method is bad because no one uses it.
Imagine hypothetically that tomorrow, a supercomputer invented an insane method that was so clearly and obviously WAY better than anything ever before created. How many people use that method? Zero. Any method always starts with zero users. The day that CFOP was invented by Jessica Friedrich (and possible others), no one used it. The day that Waterman invented his method, no one used it. The day that Roux was invented, no one used it.
Using the argument that a method sucks because no one uses it means that CFOP sucks because there was a day when no one used it.
In the 80's when cubing was dominated by Minh Thai and Marc Waterman, both corners first solvers, who beat CFOP solvers, you could say that CFOP sucked because no top cubers used it. But CFOP doesn't suck, it is an excellent method. But there was a time when no top cubers used it.
So I can learn ~70 algs and be fast, or learn ~500 algs and be fast? Tough call
That's called blind.
That’s not what ZBLS doesbld solve 1-2 pieces at a once, ZBLS would solve 10 pieces at once
bld solve 1-2 pieces at a once, ZBLS would solve 10 pieces at once