Etotheipi
Veteran
People on the forums should take debate/logic classes.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

yes, but no one in the top 100 in the world uses it, and is it alg based. Algs are quite important, because you can execute it very fast.Interesting arguments. However based on your logic then ZBRoux should be the best method, since it has better lookahead than any other method, with all the advantages you mention including almost no M-moves, and way fewer total moves than CFOP...
yes, but no one in the top 100 in the world uses it, and is it alg based. Algs are quite important, because you can execute it very fast.
People on the forums should take debate/logic classes.
I'm 14.What do you expect from a bunch of 8-13 year olds?
roux isnt really blockbuildingyes, but no one in the top 100 in the world uses it, and is it alg based. Algs are quite important, because you can execute it very fast.
ok, I believe that CFOP is either the best method or is equal to Roux, but some of your arguments are kind of flawed. #1 and #2 I agree with you, but there's not really a way to prove them, first part of #3 is an opinion. I don't think anyone top 100 in the world uses zz (lol). The Majority use CFOP because it's been out longer, it's more developed, and it's easier to learn from LBL, but, considering how few people use Roux, and the good times that those people have put up, it's likely just as good. COLL has less algs than full OLL but it's likely harder to learn because the algs are longer and don't have the similarities that many OLL's have in common, but, if you don't ;earn the sune/antisune cases, which aren't worth learning anyway, it's probably just as difficult or easier to learn than full OLL. I have to agree about the first step of zz that using inspection and how ever many moves it takes to solve 2 pieces is kind of wasteful and makes lookahead harder and fingertricks more awkward. I know eocross is a thing which fixes those problems and if it can be planned in inspection it might make ZZ a viable method, but then it takes out the blockbuilding so then it's just CFOP but more inefficient and no rotations.Ok. Cfop is the best period. Reason 1. Easiest lookahead. Look ahead is easily on of the most important factors. It is even more important than efficiency. 2. Cfop has best finger tricks. ZZ has awkward moves, and roux uses m moves which are good, but, they are slower than other moves. 3. I think that Roux is almost as good as cfop, but not as good, and zz is the worst. Hardly anyone that is top100 in the world for 3x3 uses zz. Majority uses Cfop, which proves that it is the best. Also zz is terrible cause Zbll and coll is useful, but it is so hard to learn them all, and at the beginning, you do a bunch of moves so that you don't have to rotate, but in reality, all of the rotations combined is faster than all of those moves.
people can already plan EOcross in inspection, and some can do XEOcross, and even with eo cross its still more efficient than cfop if you include zbllok, I believe that CFOP is either the best method or is equal to Roux, but some of your arguments are kind of flawed. #1 and #2 I agree with you, but there's not really a way to prove them, first part of #3 is an opinion. I don't think anyone top 100 in the world uses zz (lol). The Majority use CFOP because it's been out longer, it's more developed, and it's easier to learn from LBL, but, considering how few people use Roux, and the good times that those people have put up, it's likely just as good. COLL has less algs than full OLL but it's likely harder to learn because the algs are longer and don't have the similarities that many OLL's have in common, but, if you don't ;earn the sune/antisune cases, which aren't worth learning anyway, it's probably just as difficult or easier to learn than full OLL. I have to agree about the first step of zz that using inspection and how ever many moves it takes to solve 2 pieces is kind of wasteful and makes lookahead harder and fingertricks more awkward. I know eocross is a thing which fixes those problems and if it can be planned in inspection it might make ZZ a viable method, but then it takes out the blockbuilding so then it's just CFOP but more inefficient and no rotations.
Some of you arguments are flawed as well. EOcross is just a little more efficient than CFOP, but the reason that it is worse is because the extra moves at the beginning solve nothing which makes lookahead harder.ok, I believe that CFOP is either the best method or is equal to Roux, but some of your arguments are kind of flawed. #1 and #2 I agree with you, but there's not really a way to prove them, first part of #3 is an opinion. I don't think anyone top 100 in the world uses zz (lol). The Majority use CFOP because it's been out longer, it's more developed, and it's easier to learn from LBL, but, considering how few people use Roux, and the good times that those people have put up, it's likely just as good. COLL has less algs than full OLL but it's likely harder to learn because the algs are longer and don't have the similarities that many OLL's have in common, but, if you don't ;earn the sune/antisune cases, which aren't worth learning anyway, it's probably just as difficult or easier to learn than full OLL. I have to agree about the first step of zz that using inspection and how ever many moves it takes to solve 2 pieces is kind of wasteful and makes lookahead harder and fingertricks more awkward. I know eocross is a thing which fixes those problems and if it can be planned in inspection it might make ZZ a viable method, but then it takes out the blockbuilding so then it's just CFOP but more inefficient and no rotations.
Ahh am I the only one who thinks it’s difficult to learn algs?if you include zbll
yes, very sad, and the only main thing difficult about learning new algs is recognition, ZBLL is around 400 cases which makes many of its cases so similar.Ahh am I the only one who thinks it’s difficult to learn algs?
Some of you arguments are flawed as well. EOcross is just a little more efficient than CFOP, but the reason that it is worse is because the extra moves at the beginning solve nothing which makes lookahead harder.
Also, I don't think anyone in the top 1000 uses ZZ![]()
I wasn't including ZBLL, I was just including COLL and EPLLpeople can already plan EOcross in inspection, and some can do XEOcross, and even with eo cross its still more efficient than cfop if you include zbll
why not include zbll? so many people have learnt it alreadyI wasn't including ZBLL, I was just including COLL and EPLL
idk, it seems like it would 0.5 seconds faster at the most than COLL and EPLL because of recognition time.why not include zbll? so many people have learnt it already
idk, it seems like it would 0.5 seconds faster at the most than COLL and EPLL because of recognition time.
I'm 14.
398th place for average, Dale Stephen M. PalmaresAlso, I don't think anyone in the top 1000 uses ZZ![]()
whoops.398th place for average, Dale Stephen M. Palmares
Just because noone in the top 100 uses it means it sucks?yes, but no one in the top 100 in the world uses it, and is it alg based. Algs are quite important, because you can execute it very fast.
There are probably plenty of people in the top 1000 who use ZZ. I know of at least 2012KALH01, but there must be more. ^^Some of you arguments are flawed as well. EOcross is just a little more efficient than CFOP, but the reason that it is worse is because the extra moves at the beginning solve nothing which makes lookahead harder.
Also, I don't think anyone in the top 1000 uses ZZ![]()
Simon Kalhofer?whoops.
1 person in the top 1000 uses ZZ.