vcuber13
Veteran
EPLL is just a subset of PLL anyway so i'd just call it PLL skip![]()
as would i
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EPLL is just a subset of PLL anyway so i'd just call it PLL skip![]()
No not really the point wasn't really to go fast though it was to have fun. I never looked up a tutorial or anything.
I used to do something like K4LL for LSE after solving centres
Or id pair two edges, solve centres, then do K4L4E
ELL*yeah but i don't know k4ll, i only know the first 3 layers. So i just solve the last edges with 5x5 parity. If i knew k4ll then i would do that though.
Indeed, which is why I want to make smoothness a priority. I am making turn speed a slow progression.
Make slow turning the new thing!
Also how does it feel to be the fastest cuber in the world?
Hmm... How does team fewest moves with maybe 10 or 20 minutes total time sound? (Just an unofficial event suggestion)
Unifficial event: a random time is generated, The timer is covered and the competitors have to get as close to that time as possible, but not be under it.
I.e scramble is generated along with time, 15.68. Timer is covered up, competitor solves as usual but attempting to get as close to 15.68 seconds as possible without going under it. Why? Because.
Another programming question: Has anyone tried to write a program that approaches solving a cross the way a human being would approach it?
Hm... What kind of cube-pranks do you know? For example, I just found a way how to play a trick on a non-cuber (or not-so-experienced cuber):
Perform this on a solved 4x4: u2 M2 Uw2 M2 U2 M
Cuber: "If you can solve this for me in a few seconds, I pay you a beer!"
Non-cuber: "Yeah, free beer!" (Get the cube) "Wait, what?" (Doing R L R' L2 R etc.)
Another prank (whick I actually use... occasionally... sorry) is the next one:
Cuber: "If I scramble the cube with only ONE move, can you undo it?"
Non-cuber: "Sure!"
Cuber: (Execute R'UR' or a similar fingertrick - it is one move after all... even in its sound) "Your turn."
Non-cuber: (blinks)
Cuber: (Do the inverse with the same speed)