riffz
Member
:s
x2 R' U M2 U' R' U' M2 U R2
Hadn't thought about making 5-cycles like that. I thought you had just typed a comm wrong at first
O look purposely screwing up comms can be fun: R U' M U R' U M' U'
Last edited:
:s
x2 R' U M2 U' R' U' M2 U R2
KBCM = Columns (old name)
1. F2L -1 pair.
2. FL corner and orientation of LL corners.
3. Permutation of corners and orientation of edges.
4. EP.
LS+LL scramble from qqtimer.
U2 F' U2 F R U' R' F' U F R U R' F' U2 F U2 F' U2 F U2 R U' R' U R U2 R' F' U2 F U2 F' U F
I admit this wasn't the best scramble for CFOP
LS+LL scramble from qqtimer.
U2 F' U2 F R U' R' F' U F R U R' F' U2 F U2 F' U2 F U2 R U' R' U R U2 R' F' U2 F U2 F' U F
=U R U R x' U' R' U x U2 R' (9)
l U2 L' U' L U' l' (7)
y' x R' U R' D2 R U' R' D2 R2 B2 (9)
Or maybe you should work on your CFOP.
d R' U2 R y R U2 R' U R' F R F' (12/12)
U2 R' U' R U' R' U2 R (8/20)
R U' R U R U R U' R' U' R2 (11/31)
Recognizing L5E would suck I bet.
Recognizing L5E would suck I bet.
It is quite easy, but I need to AUF before doing the recognition, while for PLL I sometimes recognize a case directly.
Edit: do you have more up to date/faster algs than http://stachu.cubing.net/l2l4/eo.html which Statue basically put together quickly to get move counts?
Regarding EO I don't use algs for EO, but do it intuitiv (more or less)
Like F + EO + PLACE_FR + AUF + F' (this can be done in 90% of all cases)
They are quite cool looking, but I just had to laugh at this line on the site: "I am using Milton Bradley cubes (so you are getting a high-quality cube)" Also I think he's mistaking tiles and stickers.I think I just found the most awesome Stickers for Cubes:]