• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.

Random Cubing Discussion

@Athefre: In my solve what happened was that after solving F2B, and then corners, before beginning LSE, I noticed that a lot of stuff was solved. I aligned the centers with an M layer turn, and noticed that I was down to a 3 cycle of edges. Since I am still very much a beginner with Roux (and dare I say it an expert with commutators) I solved the cube with: x' z' E R U' R' E' R U R' and done.

I figured that I could orient edges, place L/R edges, then permute the M layer edges. But, at this stage at least, my recognition and alg knowledge is so minimal for Roux that it would be much faster to just solve the cube directly in 8 turns ;)

I do understand that for those at a much higher level in Roux solving, that the recognition could be much slower and also with any necessary cube rotations and such that this method could actually end up being slower. For now I will use commutators when I see them, but if I end up sticking with Roux long enough to get sub-30 at it, I may try to move away from this for a more "proper" Roux style ending.

Thanks, I've never noticed this. I guess I've been too busy solving the way I've always done it. It's cool but, similar to what you said, unless you can recognize and execute this in 3 seconds, it's best to stay with the regular way.
 
That only works when A and B are the same length.

I don't think ABA appears enough that we need to create special notation for it.

For sure! length is defined by: Lenght(A) = 1 = Lenght(B) :)

Is there a commenly used notation for repeating a subset of moves? (exsample Sune5 = RUR'UR)
 
Adding | to our notation isn't really a big enough deal to disallow such use.
I've found quite a few uses for such, personally.

Sure, but who is going to use it? The reason why [A,B] and A: exist is because they're commonly used and it actually makes them easier to read and understand. There's nothing special about the form ABA.
 
I can't see it picking up, because there really aren't a lot of algs in that form. There's no reason an alg should look like that (it seems like almost all nontrivial examples would just be coincedence), so unless you spent a lot of time learning algs that happened to be written that way, you'd end up just forgetting it.

Plus: the Asymbol B thing only works because the symbol is some kind of punctuation. Having a non-punctuation symbol in there (| % & * # @) doesn't look natural.
 
R' F2 B2 L' R F' R' D L B L' R2 B2 D' L' R' U2 B2 L2 D U2 B2 U2 L U2

Guimond-Kociemba:

y' U' R' U2 R [CO]
z x U M' U R L U M' U [EOa]
x' U M U M U M2 U [EOb]
R U2 L2 U2 L' U2 R2 U2 R2 [Pseudo-F2L]
R U R B' D2 F L' F' D2 B2 R' B' U' L' [Pseudo and parity fix]
 
Setup for an f2l I just got:

B' U B U2 L U L' U' D' R' U2 R D F U R' F' R

wat du?

R' F R U' F' or R' F U' R F' is an obvious start, but I can't figure out a really nice way to keyhole the last two edges.

I guess R' F U' R F' / L U' L' U' R' U' R d' R' U' R works, but I feel like there is something better.
 
Back
Top