blade740
Mack Daddy
It'll be cut in half due to mirrors. Sub1000 algs is learnable.
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hahahaha no. turning kinda stinks..but its turnable.
is a solution to this:MUM' U2 MUM'
l F'LF l' F'L'F
LR'l'URU'lrUR'U2L'Ur'l'U'LUL'URU'lUR'U'R
Niiice! This is like sexy move for 2x2Simpler?
...[orientation method]...
Step 3: Solve a pair of corners and place them at DL. Then, solve the other pair of corners that belong with the pair at DL. Don't place this newly created pair at DR. Place it at UR. You'll have, for example, a correct pair of red corners at DL and the other correct pair of red corners at UR.
Step 4: Do a y rotation so that your completed pairs are at DB and UF. Now, do L2UR2U' until the remaining two uncompleted pairs are solved. If you notice one uncomplete pair left at DF, place it at UB (x2 rotation or F2U2F2) and perform the sequence until it is solved. Align the completed pairs and you are finished.
It's not possible to solve this way if you have an adjacent-swap on 1 D-layer pair and 1 U-layer pair. No 3-cycle of these pieces will ever create another pair.A simpler way to do Step 3 is to not really have the pairs be completed pairs and use Step 4 to pair up all four uncompleted pairs. But, that's more moves and maybe not as fun. Maybe easier for a beginner though.
Niiice! This is like sexy move for 2x2![]()
Cride5 said:It's not possible to solve this way if you have an adjacent-swap on 1 D-layer pair and 1 U-layer pair. No 3-cycle of these pieces will ever create another pair.A simpler way to do Step 3 is to not really have the pairs be completed pairs and use Step 4 to pair up all four uncompleted pairs. But, that's more moves and maybe not as fun. Maybe easier for a beginner though.
OK, so how about:The point of the sequence is to have the pairs separated diagonally on the cube.
OK, so how about:The point of the sequence is to have the pairs separated diagonally on the cube.
R2 U' R2 U' D' R2 U' R2 F2 D2
That's very true, that's why few moths ago I stopped using cubetimer and used qqtimer. Now I use CCT (FTW!!)qqTimer can be more accurate than a stackmat.
because you can't get a 0.00 with a stackmat!
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this photo is not made by photoshop or paint.
sometimes I just keep hitting the space button so fast that the timer doesn't even stop.
OK, so applying the alg an odd number of times will break up your UF/DB pairs, so we can't do that. An even number of applications of the alg performs a 3-cycle. The case I presented cannot be solved by a 3-cycle unless some of the solved pairs are broken up. Trust me, it won't work - it's theoretically impossible.
Cride5 said:... but breaking up pairs isn't in your specification. Moreover, if you're breaking up pairs without an understanding of what you're doing it will involve a lot of trial and error!
A tip to everyone, dont throw your cube against a wall, you may be be unfortunate like me and have one of your center pieces unscrew itself and make the cap stuck onto the cubie *sigh* thats why I have multiple cubes
OK, so can you use alg.garron.us to demonstrate it working? Ie, set the scramble to: R2 U' R2 U' D' R2 U' R2 F2 D2 ... and solve it, then post a link here.OK, so applying the alg an odd number of times will break up your UF/DB pairs, so we can't do that. An even number of applications of the alg performs a 3-cycle. The case I presented cannot be solved by a 3-cycle unless some of the solved pairs are broken up. Trust me, it won't work - it's theoretically impossible.
Doing your case forwards, of course it doesn't work because it's not following my steps. Doing it backwards, it does work.
yup ... that works if you solve to D-layer pairs first, but not for solving all pairs ... unless of course you can demonstrate a solve of the case I outlined aboveCride5 said:... but breaking up pairs isn't in your specification. Moreover, if you're breaking up pairs without an understanding of what you're doing it will involve a lot of trial and error!
I'm just not seeing how this is trial and error. You do L2UR2U' until you see that the UB pair is solved, and of course you could let someone know that it takes an even number of times for it to correct itself to have your UF and DB pairs back to where they were. That's not exactly trial and error in my mind. So, obviously, instead of being taught to do L2UR2U' they could be taught to do that twice then check the UB pair. If it isn't solved, they just have to do that sequence twice again. Like you said, similar to "sexy move" where you repeat it until what you need done is done.
I have no problem with the original technique, it works quite nicely actually.For now, let's forget about the Step 3 option I had in my original post and just go with the first idea of having two completed pairs.