irontwig
Veteran
We never generated all the PureOLL algs
Bernard and Mirek did, though:
http://www.ai.univ-paris8.fr/~bh/cube/solutions_o2.html
http://www.ws.binghamton.edu/fridrich/L1/twfl.htm
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We never generated all the PureOLL algs
I didn't call it this but I've had this idea too (a long time ago). Unfortunately flipping stuff is so move-intensive that this idea is essentially useless for speed, OH, and FM.
As for "pure OLL" though, if you're going to go 2-look, I really recommend doing corners first. Edges are easy to do with MU algs, but the more complex corner flips are pretty ugly, and I imagine there are much nicer ones out there if you allow some edges to be flipped too.
EDIT: Oh, check this out.
(U2) R U2 l' U2 L U' r' U2 L' U2 r U'
We never generated all the PureOLL algs
Bernard and Mirek did, though:
http://www.ai.univ-paris8.fr/~bh/cube/solutions_o2.html
http://www.ws.binghamton.edu/fridrich/L1/twfl.htm
If it was, what would be the point? =) I've finished CP now. I discovered a bunch of algs I thought would do for EO and EP but they didn't translate over to the sq1. Back to the drawing board!It's not easy to figure out...
http://cube.crider.co.uk/zz.php?p=eolineCan anyone direct me to some sources to learn EOline for ZZ? I've checked some tutorials and stuff but they just confusing and dont help much. Anyone know a helpful and reliable resource?