TDM
Legend
I don't think writing a program which can do that, and especially generate the algs quickly, is particularly easy...why tho
M moves can make algs so much better
but then 99% of the algs I'm getting have E or S![]()
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I don't think writing a program which can do that, and especially generate the algs quickly, is particularly easy...why tho
M moves can make algs so much better
but then 99% of the algs I'm getting have E or S![]()
why tho
M moves can make algs so much better
but then 99% of the algs I'm getting have E or S![]()
I think he means that an algs that has moves from the subset {R,U,L,D,F...} can often be made better if your use M moves as well as the standard outer turn moves.I don't think an alg that works well with E or S moves would have a great solution with M moves unless you rotated
Looks simple enough to brute force. It's a bandaged Rex cube isn't it?Can someone confirm if God's number for this Qiyi puzzle is 7?
and is there a way to do this in ksolve?
Looks simple enough to brute force. It's a bandaged Rex cube isn't it?
Can you give an example of an 8 move position? I wonder if they're interesting looking or just messyAlso a pyraminx without tips or edge orientation, or a skewb with four corners removed.
Move count distribution:
0: 1
1: 8
2: 48
3: 288
4: 1640
5: 7582
6: 15262
7: 4221
8: 110
Can you give an example of an 8 move position? I wonder if they're interesting looking or just messy
3-cycle three centres around a corner and 3-cycle the other three centres. (Doesn't matter if you do the 3-cycles both clockwise, both anticlockwise, or in opposite directions; all of these are 8-movers.) I haven't checked the other eight-movers, but most of them are probably messy.
https://www.worldcubeassociation.org/results/p.php?i=2008KINN01 I'd be surprised if he does though...