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[Help Thread] One-Handed Solving Discussion

GenTheThief

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I struggle at doing pinky flick R'. So I do Index finger push for it. I know all of OH fingertricks but can't turn fast. That's the problem
The best thing to do right now is just to endure being slow and do 100 solves.
You will get faster. It takes time though. If you do an average of 100 everyday (or just an hour of OH solving), compare your times today to your times next Monday. You might not notice a difference between each day, but you will have improved a lot by the end of the week
 
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swburk

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I just started trying to learn 3x3 one-handed solving. Right now I’ve just been practicing finger tricks and getting comfortable.

Once I start doing solves, it seems like the first thing I should do is learn some OLL and PLL algs that work better with one hand.

What are the best ones to start? I would assume any algs that use M moves (H, Z, U perms) would be the hardest to do OH.

Are there other things I should focus on or do instead of relearning algs?
 

Aerma

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M/U can be quite good OH—watch some of Kian Mansour's Roux OH solves to see how he uses the table and try to mimic that.
G-perms are my first thought of separate algs you'd need to learn for OH, as well as V, E, and N.
 

Nmile7300

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I just started trying to learn 3x3 one-handed solving. Right now I’ve just been practicing finger tricks and getting comfortable.

Once I start doing solves, it seems like the first thing I should do is learn some OLL and PLL algs that work better with one hand.

What are the best ones to start? I would assume any algs that use M moves (H, Z, U perms) would be the hardest to do OH.

Are there other things I should focus on or do instead of relearning algs?
When you are first starting OH, RUL algs will be the fastest and easiest, but then as you get better at turning, your standard RUD, RUF, and even MU algs from 2 handed solving will become as good or better. In my opinion, you should learn better algs for some cases like U, Z, V, and G perms, but not for every case.
 

GenTheThief

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I use ZZ so I have literally nothing to say regarding OH OLL other than that I'm sorry that you have to deal with it.


I'm not a big fan of MU algs for EPLL; unless you're going to spend the time to get really good at M moves because you use Roux, getting really good at such a different type of turning to make it worth it just isn't worth it for the 3 algs.
I do use the standard MU Hperm for OH though, because that one is good enough to be worth it, IMO. <R2 U2 R U2 R2 U2 R2 U2 R U2 R2> is good enough to start, but I find that it's pretty meh, so I would recommend learning the MU one eventually.

Other ones:
Z - R' U' R2 U R U R' U' R U R U' R U' R' (this one is fast enough to warrant not learning the MU)
E - I use the normal one. RUD is fast, what else can I say.
V - R U2 R' D R U' R U' R U R2 D R' U' R D2
Gd - R U R' U' D R2 U' R U' R' U R' U R2 D'
Gb - R' U' R U D' R2 U R' U R U' R U' R2 D
Gab - I use the normal ones with wide moves and the rotation
Ub - z U' R U' R' U' R' U' R U R U2' (I prefer this to the inverse of the standard -- the RU uperms are fast enough too over MU ones)
Jb - The standard RUF is still very good, but being able to do z<RUD> jperms from a bunch of different angles to reduce AUF is also really fast. Maybe not something to worry about until you get faster though.
 
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