LEOR

LEOR (Left, EO, Right) is a method that is a mix between ZZ and Roux that allows for ergonomic steps with the mindset of speed and move count.
Steps
1. FB/LB: Build a 1x2x3 block on the left side of the cube.
2. EOStripe: Solve EO for all the other edges while solving the DFDB edges.
3. SB/RB: Build a second 1x2x3 block on the right side of the cube.
4. ZBLL: Finish the last layer in 1 step.
Pros
 Ergonomic movesets after FB, especially for OH.
 Low move count  similar to that of Roux.
 No rotations required.
Cons
 Steep learning curve  planning both FB and EO is very difficult.
 Difficult to smoothly solve EO and the DFDB edges at the same time.
Advanced Techniques
 Corner control: it is easy to control the OCLL of the last layer which can be used to force easier ZBLL subsets.
Big Cubes
1. L and R centers
2. 1x3x4 block on L (like in Meyer)
3. Last 4 Centers
4. Place the block on D, with the unsolved 1x1x4 in DF, then pair up any edge and place it in DF
5. Pair up the last 8 edges (the fastest way is probably with 323 edge pairing)
6. EOStripe + parity
7. Right block
8. COLL
9. EPLL + parity
nb. If you're solving odd layered cubes, use ZBLL instead of COLL then EPLL + parity.
Variants
LEORb:
1. Solve a 2x2x2 in DBL
2. Solve the FL pair
3. EODF (EOStripe but only with the DF edge)
4. Right block
5. ZBLL
EOMR:
1. EOFB
2. Stripe while preserving EO
3. Right block
4. ZBLL