AmazingCuber
Veteran
I meant before you fully solve the ll. I think you don't understand something. Just take the time to watch a tutorial, and you'll be fine.
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I meant before you fully solve the ll. I think you don't understand something. Just take the time to watch a tutorial, and you'll be fine.
I meant before you fully solve the ll. I think you don't understand something. Just take the time to watch a tutorial, and you'll be fine.
This guy here makes good 4x4 tutorials:
http://www.youtube.com/user/RobH0629/videos
Is there any method that solves the first three layers and then pairs the LL edges then does OLL and PLL?
There's [WIKI]K4[/WIKI], but I don't think there's anything else.
* gets to ELL * * gives up *
So many crossed wires in this conversation it's hurting my brain... You are doing layer by layer, not the reduction method that AmazingCuber is describing. In reduction, you don't complete each layer in turn, what you do is you first pair every edge piece with it's matching one (you don't have to solve them in the process, just match them up), so that the cube is 'reduced' to something that can be solved using 3x3 techniques. You are trying a layer by layer approach, which requires you to use ELL to pair up the top layer edges.
ELL is the step you are looking for. To get a grip of ELL, try doing R U R' U', inner R slice, U R U' R', (inner R slice)', on a solved cube and see what happens (also, try mixing it up by using the left inner slice instead, or doing the mirror, so L' U' L U, (inner L slice)', U' L' U L, inner L slice). Then, try and use that to either completely solve the last layer, or get to a 'parity case', where you either have one 'full' edge flipped, or two edges swapped, then apply a parity algorithm (they're in the '2-cycles' bit of the ELL page) to fix the parity. It is a largely unavoidable part of 4x4 solving, you just have to practise and deal with it.
Will be reporting posts for being off-topic, but wanted to at least try and give some hopefully useful help before then. Maybe this can all be shifted to a 4x4 thread or something, I dunno, that's for the mods to decide.![]()
I'd suggest asking for this convo to be moved to a different thread and I'll reply there.
So I'm really just starting out at 4x4. I've not done any timed solves yet, but I'm using Yau. After cross edges, I use 3-2-2 edge pairing, which I love thanks to the regular gifted final pair.
Anyhoo, my question is really does anyone have any tips for centres? Everything I've done so far I've figured out myself, but what I do really is build half-centre blocks of 2, then switch these around to make full centres. I think it's pretty inefficient but, other than complete walkthrough solves, I can't find much guidance specifically on L4C.
The times when I find it most inefficient are early on, when I have no centres built, and I tend to find myself just ambling about, looking for things to work with, and I'll start building blue, then spot some orange that looks good, and build orange, then maybe green, then back to blue... Ooh, forgot red, and I've got random single red centre pieces lurking in 2 other centres...
Just an inefficient mess. I know I'm doing it, and doing it OK, but I think I could do much better. I guess picking a starting colour, and sticking with it, would probably help!? I can't seem to find any centres-specific tutorials etc., so any guidance/links/etc. would be fantastic.
TIA.
I'll point out something you don't seem to have thought about yet. When you've solved three of the centers, the fourth will automatically be solved since the pieces have nowhere else to go.
This method takes a lot of practice and experimenting to get efficient at, but you must focus on efficiency before speed.
Realize that it is not always best to follow the strict pattern
Also, does anybody know of a good way to distinguish if you have oll parity while you are still doing F2L? I tend to have issues with this and knowing ahead of time might cut a few seconds off of my time because I don't have to orient the top layer to set up any easy OLL case. Thank you.
I am currently using yau for 4x4, but I tend to have issues with last four centers. I have thought about and looked at videos on them, but have yet to find a good way to solve them for me. Does anyone know of any videos of methods or explanations of methods that could help me get faster?
I avg 50 seconds on 4x4
3 seconds: F2C
20 seconds:centers+ cross edges
35 seconds: edges done
50 seconds cube solved
what can I improve and how
Your 3x3 stage is terrible. Also, I don't believe you about F2C. Mine were 5ish until I got to around 37 avg, and there still only around 3 now