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you might want to look at wong Chong wen's pll parity series on ytAnyone have a usable direct solution for [PLL parity + T-perm] ?
@EPICGUYDUDE is his handle
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you might want to look at wong Chong wen's pll parity series on ytAnyone have a usable direct solution for [PLL parity + T-perm] ?
This isn't a Roux/Meyer specific alg, but it does a single flip in the back without disturbing anything else, and it's pretty much equal to the standard parity alg.Okay, first of all, why all the Meyer threads are closed... I couldn't find any where I can ask my question!
Second, my actual question: does anyone have a recommended Meyer OLL-parity?
For those who don't know, Meyer is the Roux-equivalent of Yau: opposite centers, 1x3x4 block, remaining centers, edge pairing, finish as Roux with parities.
Since I check OLL parity after CMLL, I need an OLL parity that leaves the corners. But pure edge flips are long and complicated with lots of inner r and l moves.
This is my current one, which is a pure triple flip:
(Rw' U' Rw' U2') (Rw' U2 Rw' U' Rw U2) (r U2 Rw U' Rw' U2 Rw' U2') (Rw' U' Rw')
It's not bad, not much longer than a Yau-OLL, mostly wide moves. But is there any better? We have more freedom since the M layer can be scrambled.
As I wrote in this recent rCubers post, OLL parity algorithms which preserve the centers are 13 half turn moves (minimum). So we can only hope that structure (and inner slice turn count) are better in some algorithms than the standard ones., my actual question: does anyone have a recommended Meyer OLL-parity?
For those who don't know, Meyer is the Roux-equivalent of Yau: opposite centers, 1x3x4 block, remaining centers, edge pairing, finish as Roux with parities.
Since I check OLL parity after CMLL, I need an OLL parity that leaves the corners. But pure edge flips are long and complicated with lots of inner r and l moves.
[...]
It's not bad, not much longer than a Yau-OLL, mostly wide moves. But is there any better? We have more freedom since the M layer can be scrambled.
def rn broAround which time should i learn 3-2-3 edge pairing ? Right now im sub 2:10.
(I recall that he was making algs for these types of cases with a custom solver he wrote some time ago.)
This one seems okay, actually? Don't have a physical 4^3 with me right now to test though.You could convert 4 of the 7 inner slice turns in my 8-cycle (19,13) double parity alg from here, so that every other turn is a slice turn (and that the alg only contains 3 inner slice quarter turns):
r U2 2R' U2 r' D2 2R D2 r' B2 2R B2 r'
I honestly would learn 3-2-3 and half centers immediately, because they're so instrumental at like sub-1:10 and beyondAround which time should i learn 3-2-3 edge pairing ? Right now im sub 2:10
Looks promising, but I cannot do it fluently / without regripping. Somewhere around the middle I have to change.
not that i am a part of this, but we can change the "Lw Rw" better
I originally learnt this alg from this video. So it might help you to execute it better after watching someone go through the fingertricks.Rw2' F (Rw' R) F U2' F' (Rw R') F U2' Rw U2 (Rw R') U2 Rw' F2 Rw2
This one seems so far the best, I can execute it without regripping; the F moves a bit awkward. The most difficult part might be the U2' F' Rw, but I think I can make it work. My original alg requires 2 regrips, this one feels continuous, and even shorter!
I originally learnt this alg from this video. So it might help you to execute it better after watching someone go through the fingertricks.
@Renslay , I can't claim that it's possible for someone to modify their custom solver to modify (and improve) on this, but algs like this do exist:
r' U M' U' M' U M' U M Uw2 l' Uw2 M' U M U' M' U M' U M U2 M' U2 r
(And for anyone who has little or no experience with using Cube Explorer, you can use Cube Explorer to find a bunch of alternate move sequences to replace the two MU portions, where you have to specify "Use Center Facelet Twists" from the Options menu.)
- Post of origin
- Clearly that (double parity) alg can contain 1 inner slice turn, as making the first and last turns wide doesn't change anything.
- The first question is, are the moves Uw2 2L' Uw2 "speedsolvable".
- The next question is obviously if we can make this alg shorter (by allowing any permutation of the dedges).
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My first guess is that this alg ^^ is unfortunately as good as it gets for this unconventional odd parity algorithm structure, but I hope I'm wrong!
I hope no one ever considers using that for a speedsolving alg!I really appreciate this alg!
Not gonna use it for speedsolving, too many M moves; but it's quite interesting to see such a solution, where most of the moves just M and U, with so little exceptions, and it also does not insist on restoring the M layer.
Deciding between line OLLs and L OLLs is pretty much just a matter of preference. If you like one set over the other, then choose that angle. If you are able to recognise what the OLL is gonna be from a specific angle easier than another, choose that angle as well.View attachment 49046
Which is better, standard OLL parity alg from here, or U/U' first? (Ignore CO, CP, EP)