You only need 2 extra algorithms for 4x4.
Edge swap(PLL parity): Uu2 Rr2 U2 r2 U2 Rr2 Uu2
Edge flip(OLL parity): r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2
There are other algorithms that will do the same, those above are the ones I like to use. Although there are algorithms that solve both parities at once if you are not interested in speed there really is no point learning them as you will have to learn to recognise when both conditions have occurred.
Cheers.. I can live with that.. I will learn both and see how I get on...
Jon
Edit.. I spoke to soon.. I was on the first part of the last face.. I could not get a cross on the bottom, as one of the edges was flipped.. And I tried the "Edge Flip" alg and it didn't work.. Now I have made a mess of it and have to start again.. Hope I can get it back to this state to try out the algs.
BTW.. What at OLL and PLL stand for?
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