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Random Cubing Discussion

qqwref

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Yau/redux combination for 6x6x6:
- white and yellow centers
- make three full white edges, place on L as they are made
- finish the last 4 centers on M
- pair up outer and inner wing pairs, I don't think anyone uses this in practice but the recognition shouldn't be too bad
- finish entire rest of cube like Yau on 4x4x4
 

Cool Frog

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Is it just me, or are blockbuilding method users out in force recently? Every time somebody asks for help, there's a huge rush of blockbuilders running in to convert the newbies.
I seem to see that also. I gave up so whatevs.
It's not... you just do 5r moves instead of x moves. And you make sure not to turn F or B.
 

Godmil

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I've recently been changing a lot of my OLLs, not to get better algs, but to get better orientations.
It occurred to me that the first thing I do when I see the OLL is look at the stickers on top (I then know which group it is) then I look at the stickers on the side to work out the exact one. It occured to me that if I had the same orientation for all the algs in a group (such as lighting ones always being on the left, or Knight Move ones always being horizontal with the corner pointing down), then as soon as I knew the group I could AUF to put it into the correct orientation, and while doing that I can work out which exact case it is. Which should save time (at least for someone who's as slow at recognition as I am).
 
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MaeLSTRoM

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Would this be a good way to solve big-cubes:

3 centres around one corner
Pair the 3 edges + 1 corner to make a N-1xN-1xN-1 block
Finish centres
Pair up one CE pair so that only R&U are left to solve
Solve petrus-style 2-Gen stage

Any Ideas?
 

miniGOINGS

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I've recently been changing a lot of my OLLs, not to get better algs, but to get better orientations.
It occurred to me that the first thing I do when I see the OLL is look at the stickers on top (I then know which group it is) then I look at the stickers on the side to work out the exact one. It occured to me that if I had the same orientation for all the algs in a group (such as lighting ones always being on the left, or Knight Move ones always being horizontal with the corner pointing down), then as soon as I knew the group I could AUF to put it into the correct orientation, and while doing that I can work out which exact case it is. Which should save time (at least for someone who's as slow at recognition as I am).

I did this with PLL, all of the algs with adjacent corner swaps (2/3 of them) start with corners needing to be switched on R. That way as soon as I knew it was a PLL with an adjacent corner swap, I AUF'd and then recognized the edge permutation.
 

MaeLSTRoM

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need to make a ECE pair to finish the 3x3x4
need to pair the rest of the edges and fix EO parity and fix CP for 2gen

Whoops, forgot to put that in. I was thinking more for cubes>=5x5, I think it would be quite slow on 4x4 relative to reduction/K4/whatever...

Actually Nevermind, just gave it a go, and its much slower than reduction.
 
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